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Recommend me a RPG with Board Game Sensibilites
Looking for ruleset suggestions. Must be relatively cheap, interesting combat, not too complex.
I don't mind mapped combat, in fact I prefer it (hex based) I want something that gives difficult decisions in combat, like good boardgames do. Most modern rpgs abstract combat too much for my tastes. The old "Roll a die and see what happens" is not interesting anymore. I don't want "Well my axe is my best weapons so I hit it with my axe. Just like I always do. Hope I roll a 20!" That's not acceptable any longer.
Seems like good boardgame designers understand that, haven't seen it in an rpg yet. Looked at 4th edition D&D because I heard it was heavy on the combat options. And while it had some good ideas, was waaaay to complex for the DM. I can't handle 4 different monster types each with 3 different attack types for one encounter!
Tempted to make my own, kinda based on the Pathfinder Adventure Card Game. Each PC has their own deck that will let them move, attack, cast spells, heal, boost attacks, etc. But would rather find something premade.
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In fact it was designed off of a minis skirmish game chassis.
The explorer's edition of the rulebook is only $10 and combat is very board game like. It's easy playing and uses various (cheap to obtain) components to play. For example, drawing from a regular deck of cards to determine initiative, or using different colored poker chips for bennies.
This is exactly what you seem to want.
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Indie RPG that uses a square grid for combat. It's Sci-Fi kind of Dune-ish but it's fucking stellar. Lots of random encounters/events kind of reminding me of Fallout. You travel between locations and can run into an enemy force anywhere from a scouting party to an armored convoy (there are vehicle rules as well). Combat is pretty interesting and the equipment options are lovely.
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edit.
Also @Charlest, Empire of Dust looks interesting, but it appears to be unavailable bar a very expensive second hand set at nobleknight. any ideas on where you can get it?
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www.thefantasytrip.org/adventures.php
www.darkcitygames.com/
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- Not D&D. Yup; it's a descendent of the venerable Basic Roleplaying System. Percentile based, skill based. No classes or levels.
- Relatively cheap. The PDF is normally $1, currently on sale for $0.85.
- Interesting combat. Yes. Different styles give different advantages. 2-handed helps with reach and parrying; 1-handed give you extra defense with a shield, dual wielding gives you an extra attack. Weapons have various advantages and disadvantages depending on their characteristics. On a critical hit, you get to choose from a small list of special effects, from breaking armor to making your opponent bleed out. Not every weapon has access to every special effect, so weapon choice matters. You get a certain number of actions per round (about 2-4) that you have to allocate carefully -- you use actions for everything, and if you run out then you can no longer defend yourself until the next round (since dodges/blocks/parries use actions). Combat has hit locations, so you can target opponents' limbs and stuff. And combat is fairly deadly, so stakes are high, which keeps people involved and engaged.
- Not too complex. Nope, everything is on the character sheet. And it's all percentages.
- Maps. Not required, but you could do it easily. Character movement is in meters. 1m/hex would be best.
You can get the PDF here . Hard copy is $20 from the publisher, mongoosepublishing.com.
Any questions, please ask!
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I have the basic Savage Worlds book, never played. Didn't wow me on the first read through. Will give it a closer look.
WFRP 3rd edition looks interesting. Honestly a little scared of the FFG RPG model. They put out a lot of product.
Legend also looks interesting. That will get a closer look as well.
I really like Song of Blades and Heroes miniatures game. They put out an RPG, Tales of Blades and Heroes. Any opinions on that?
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As Mr. White mentioned the book is less than $10 and Pinnacle offers a PDF version as well if that's your preference. If you're really wanting to save on materials host the game in Roll20 and you don't even have to spring for minis or maps.
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quozl wrote: If you're looking for some competition between players, take a look at Agon and Rune.
Oh man, haven't played Agon in years but that is an excellent game that's pretty unique.
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