Front Page

Content

Authors

Game Index

Forums

Site Tools

Submissions

About

KK
Kevin Klemme
March 09, 2020
35654 2
Hot
KK
Kevin Klemme
January 27, 2020
21166 0
Hot
KK
Kevin Klemme
August 12, 2019
7667 0
Hot
O
oliverkinne
December 19, 2023
4569 0
Hot
O
oliverkinne
December 14, 2023
3993 0
Hot

Mycelia Board Game Review

Board Game Reviews
O
oliverkinne
December 12, 2023
2416 0
O
oliverkinne
December 07, 2023
2799 0

River Wild Board Game Review

Board Game Reviews
O
oliverkinne
December 05, 2023
2473 0
O
oliverkinne
November 30, 2023
2744 0
J
Jackwraith
November 29, 2023
3307 0
Hot
O
oliverkinne
November 28, 2023
2189 0
S
Spitfireixa
October 24, 2023
3908 0
Hot
O
oliverkinne
October 17, 2023
2817 0
O
oliverkinne
October 10, 2023
2542 0
O
oliverkinne
October 09, 2023
2498 0
O
oliverkinne
October 06, 2023
2699 0

Outback Crossing Review

Board Game Reviews
×
Bugs: Recent Topics Paging, Uploading Images & Preview (11 Dec 2020)

Recent Topics paging, uploading images and preview bugs require a patch which has not yet been released.

× Buy your army to crush your enemies.

Horus Heresy Betrayal at Calth

More
17 Nov 2015 05:08 - 17 Nov 2015 12:19 #215223 by Jazzbeaux
First impressions of the new GW board game.

Proxying some figures we cracked into the first mission - The Wrath of Veridia! With solar flares and radiation pouring forth from Veridia the surface of Calth will soon be scoured clean of all life. The only hope is the extensive arcologies and caverns beneath its surface. Approaching the blast doors a group of Word Bearers and a group of Ultramarines find they are heading towards the same safe haven.

The board is made up of four double sided hex tiles. Using three for this mission each group entered from opposite sides needing to get out through three points at the other end of the map.

Each hex has a capacity limit of three bulk, with normal marines having a bulk of one. One tilesworth of figures makes a unit, so you have a lot of options of how your units are combined and these can be changed as the battle progresses.

A pile of Command Cards give game altering options and in this mission also act as a counting clock - there are three doors, one of which closes at the end of turn three, the second turn four and then the last on turn six.

In a turn you choose a unit and activate them once, doing move, run, shoot, assault or consolidate actions. Once done your opponent does the same, then back and forth until you run out of activations. Each unit starts each turn with two activations and thus can shoot then move, shoot and shoot and so on.

Moving is one hex to another hex, Run allows you to go two hexes but not adjacent to the enemy. Shooting is total up all the firepower in the hex, roll dice equal to that number. Basically 4+ hits and 6's are criticals. Criticals depend on the weapons used, for example Bolters remove an activation for the turn - everyone ducks and hides. Defensive dice are then rolled per figure, on 5+ the wound is saved. Two unsaved wounds per Marine takes them out. Consolidate allows you to split a unit in different directions, joining up with other units if wanted and so changing the composition of those units. Assault is similar to Shooting but only against adjacent targets.

The Command Cards give options to break or modify the usual rules, with things like Krak Grenade (extra Assault dice) or Corpse Shield (half shooting damage).

Ok, so you have an idea how it plays. Now bear in mind that I only opened the box at 7:30pm, and most people didn't turn up until nearer to 8pm we still managed to set up and play this game twice. The first time two of us died like dogs as we pushed forward, I think 9 casualties to 1 giving the other pair of players the win. It was then a second face off between former allies as I tackled Craig. A closer game, which at the halfway stage I was slightly ahead. However some good dice and Command Cards turned the tide and my men died in hails of Missile Launcher shots. All done by just after 10pm.

This plays very well as a stand alone box based on two plays of the first mission. There are six missions in the box, with a seventh in this weeks White Dwarf (bought already), so that should keep the game going for quite some time. Yes this is a GW product, which is being listed as a Core Set. So you can assume more to come, and at a GW premium. However it appears that you can have a lot of fun with just this box, especially if you want a compact fast playing miniature skirmish game.

Sam
Last edit: 17 Nov 2015 12:19 by Jazzbeaux. Reason: Corrections for clarity
The following user(s) said Thank You: Michael Barnes, Gary Sax, VonTush, Columbob, SuperflyPete, hotseatgames, Egg Shen

Please Log in or Create an account to join the conversation.

More
17 Nov 2015 10:15 #215229 by Gary Sax
That's promising.
The following user(s) said Thank You: Jazzbeaux

Please Log in or Create an account to join the conversation.

More
17 Nov 2015 12:54 #215248 by SuperflyPete
The six (plus one) mission thing kind of surprises me. Of all the shit in that box, the least costly for them to produce, but the highest ROI, is missions/scenarios. I don't get why they'd only put six in the box.

Please Log in or Create an account to join the conversation.

More
17 Nov 2015 13:36 #215251 by Space Ghost

SuperflyTNT wrote: The six (plus one) mission thing kind of surprises me. Of all the shit in that box, the least costly for them to produce, but the highest ROI, is missions/scenarios. I don't get why they'd only put six in the box.


Probably because that is enough to get people to buy it.
The following user(s) said Thank You: SuperflyPete

Please Log in or Create an account to join the conversation.

More
17 Nov 2015 13:40 #215253 by Hex Sinister

SuperflyTNT wrote: The six (plus one) mission thing kind of surprises me. Of all the shit in that box, the least costly for them to produce, but the highest ROI, is missions/scenarios. I don't get why they'd only put six in the box.

Hell, the last GW game, Fart of the Assassin, only had one scenario from what I've read.

Please Log in or Create an account to join the conversation.

More
17 Nov 2015 20:01 #215300 by Sevej
I'm thinking to get the boards, books and bits from a bits seller (for about $20 shipped). I'm not really into 30k, and I have space and chaos marines laying around.

But the game is really simple, and dice can be very swingy (and the cards too). At least there's zone of control rule...

Please Log in or Create an account to join the conversation.

More
18 Nov 2015 04:14 #215323 by Jazzbeaux
The main thing that gives it a 30k sheen is the cards, with the Ultramarines ones being (so far) about training and equipment and the Word Bearers being more about underhand tricks and betrayal.

So outside of that you can easily use what ever figures you've got - maybe even non GW ones! :). On various sites I have seen fan rules already for additional troop types and weapons. Something like Tyranids vs Astra Miltarum (Guard) would be good.

Anyway if you take the rules and board as a base you can easily home brew what you like.

Sam

Please Log in or Create an account to join the conversation.

Moderators: Gary Sax
Time to create page: 0.146 seconds