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Let's Talk About Age of Sigmar
Yet I could get my boys interested. What is the running price of a decent "army" in AoS?
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However, I'm still sort of struggling with the background. I dig the whole Sigmar throwing down the hammer and creating his own army to battle Chaos, but I still don't understand the economy of these realms at all. Are there towns? Regular people? Farmers or merchants? Or are these just battleworlds that the gods are playing on?
Maybe all of that was going on in the Age of Myth? Or was the Old World was we knew it the Age of Myth?
Then, chaos came and dominated ushering in the Age of Chaos, but now, with his stormcast eternals we're in the Age of Sigmar.
So...is everything in ruins from the Age of Chaos? Are only warriors bred? Is everything nothing but battle?
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- Michael Barnes
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I kind of figure that it is kind of like battleworlds...and that it is referred to in kind of a mythical, almost abstract way. You know, "The gods battled, sending out hosts of dudes across the plains of Borleck" even if all we know of Borleck is that the gods battled there, sending out hosts of dudes.
Do you ever wonder what the economy is in Heroscape? I didna think so. :-P
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Michael Barnes wrote: Jeff, dude, come on. It's GW. Did you misread the 40k slogan as "In the Grim Darkness of the Far Future, There is Only Commerce"?
I kind of figure that it is kind of like battleworlds...and that it is referred to in kind of a mythical, almost abstract way. You know, "The gods battled, sending out hosts of dudes across the plains of Borleck" even if all we know of Borleck is that the gods battled there, sending out hosts of dudes.
Do you ever wonder what the economy is in Heroscape? I didna think so. :-P
I have one specific friend where he and I have really long discussions about the basic infrastructure/economy/etc. of the 40k Imperium. We handwave the rest as stuff teenage-us would find awesome and just focus on the plausibility of everything... because we are nerds. I would bet 50% of the all conversations are specifically related to Attilan Rough Riders.
On a related note, I just ordered the War Storm book, which is the first of the Age of Sigmar fiction novels (not counting the awful Gates of Azyr tie-in novel for the core set).
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I guess having been so immersed in the rich Old World for decades, I was looking to make some similar sense of this. Was the Age of Myth the Old World? Or did the Old World get destroyed, sigmar floated through space, befriended a dragon, then the Age of Myth dawned, followed by the Age of Chaos and the Age of Sigmar?
What are these armies doing when not fighting? I dunno.
And if there's no homelands/countries/towns/families/etc...what are they all fighting for? I'm guessing anything of values was set up during the Age of Myth...which again...what happened then? Was it Old World level tech or cave-people?
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- metalface13
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- metalface13
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Some excerpts
The Mortal Realms
Are they each planets? Countries?
Each Realm is kind of like it's own plane of existence, manifested from each of the Winds of Magic after the cataclysm of the End Times. Think of them each like the Realm of Chaos, but with different flavours. There are no physical boundaries that we know of, and can only travel between them through the Realm Gates. The different races are spread throughout the realms. So there are Fyreslayers in the Realm of Death, for example, as well as the other Realms.
The Old World is dead!
Well, kinda. It still exists as a celestial orb known as Mallus. No-one lives on it, but Sigmar keeps in in the Realm of Azyr, mining its core for metal to use for his army of super soldiers. Sigmar is tied to Mallus - as it waxes and wanes so does Sigmar's power.
Mallus is reminiscent of Morrslieb. Begging the question - what was Morrslieb before it was the Chaos Moon?
In terms of the lands and people, technically they have ceased to be. But that's not to say that portions of it have not manifested somewhere in the Realms.
If everyone died, how come the races are in the new fluff?
There is a kind of 'currency of souls'. While the physical world was destroyed, the souls of all the inhabitants survived. The more powerful souls manifested as more or less themselves - like Nagash, Tyrion, Teclis. Some manifested in forms more appropriate to their essence - Like Malerion (who was Malekith). In the same way that the winds of Magic manifested physically, so did the souls of the World-That-Was.
Lesser souls manifested as places, or things. However, the background also states that entire armies survived. Protected by magic, or by one of the Old Deities perhaps (like Lileath during the End Times story arcs). Anyone in the Realm of Chaos survived. The Chaos Gods can do a lot of things with the souls of their servants. And, of course, the rest of the souls are in Nagash's domain. He can bring back anyone he wants to. After a fashion.
So - some people survived physically, some were reborn as new races. The current people of the Realms are descendants of both.
Where are the farmers? The commerce? Where is everyone?
There's not many people left outside Azyr. Those remnants of humanity that we have seen so far survive have been reduced to tribal society, forced to scavenge and more often than not, cannibalism to survive. However, there are entire nations and kingdoms we have not seen yet that are isolated enough to still be intact.:
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- metalface13
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With AoS, I'm leaning Seraphon and Orruks. Seraphon because I've always liked the idea of 'good guy' creatures...a carryover from not fully realizing Lizardman play in the Old World. Orruks because with the eternal battle being between Sigmar and Chaos I like the idea of a faction stuck in the middle just wrecking everybody's sh!t.
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www.tga.community/forums/topic/4000-help...ding-the-background/
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wadenels wrote: Once the setting starts using alternative planes and universes as a plot device I mentally check out. It's the same issue I have with some of the DnD material. It just seems so lazy. All that comes to mind where the different planes concept keeps me interested is Amber and Torg.
Torg was originally intended to be an Amber rpg. West End was also developing an Amber boardgame at the time, but somehow the whole licensing deal fell apart. Maybe Erick Wujcik was already talking to Zelazny about his Amber diceless rpg.
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wadenels wrote: Once the setting starts using alternative planes and universes as a plot device I mentally check out. It's the same issue I have with some of the DnD material. It just seems so lazy. All that comes to mind where the different planes concept keeps me interested is Amber and Torg.
I understand, but by the nature of Warhammer as a wargaming, tabletop universe they had to do something like this.
You don't need all these planes and such in RPGs where the players are cooperating, but in a game where each player has vested as an adversary...the game's narrative is stunted. Being stuck in the Old World, the Dark Elves could _never_ win...they'd kill all the High Elves. Their goal is to eradicated the High Elves. Chaos or Skaven could never win, same thing...there'd be no more Empire. So, what you end up having is stalemates at the macro level. Sure Dark Elves could win a battle or two, but in any sort of worldwide, narrative driven campaign...they can't win. Dark elf players are never going to see their armies do anything substantial in the fluff...regardless how they do on the table. Again, this holds for the other evil sort of factions as well.
40K doesn't have that problem. Lots of planets and systems to bounce around on, destroy, discover, etc.
Now...Warhammer Fantasy doesn't have that problem either
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