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Heroscape Multiplayer Tips
03 Oct 2016 10:01 #235380
by Mr. White
Heroscape Multiplayer Tips was created by Mr. White
Clearly, having 3-4 people each with armies and 4 order tokens, isn't the way to go. Turns take a while so there's a lot of sitting and waiting for other players, which goes against the high action, free-wheeling of a Heroscape game.
I'm looking to mainly do one player (me) against 2-3 others (son and friends). I'm thinking my larger force gets all 1-X order tokens while their side get's 1-X order tokens as a whole and each turn they each get one order token, but discuss who gets one. ex...kid A gets order token 1, kid be order token 2, etc.
Is there a better way to do this? Heroscape must be flexible enough to have decent multiplayer games.
I'm looking to mainly do one player (me) against 2-3 others (son and friends). I'm thinking my larger force gets all 1-X order tokens while their side get's 1-X order tokens as a whole and each turn they each get one order token, but discuss who gets one. ex...kid A gets order token 1, kid be order token 2, etc.
Is there a better way to do this? Heroscape must be flexible enough to have decent multiplayer games.
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03 Oct 2016 11:04 #235389
by fastbilly1
Replied by fastbilly1 on topic Heroscape Multiplayer Tips
Someone on this forum, that I cannot name off the top of my head, suggested having each player have order markers and revealing ordermarkers as a team. So Team A order 1, Team B order 1, Team A order 2, etc.
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03 Oct 2016 11:35 - 03 Oct 2016 11:36 #235394
by SuperflyPete
Replied by SuperflyPete on topic Heroscape Multiplayer Tips
I play like this: Each player gets their own order markers, and the winner of the initiative roll goes first, then the opposing team, then the teammate, then the last player (opposing team). Downtime is a little longer than a two player game, but it's not like Heroscape has a ton of downtime anyhow.
I've also played 2 vs 1, where the opposing team gets one set of order markers and takes turns controlling the team. They alternate which person plays, so for instance, John and Tom are on a team and Kathy is the sole opponent. John and Tom decide where to place order markers, and Kathy places hers. After the initiative roll, Kathy goes, then Tom, then Kathy, then John, then Kathy, then Tom. On the next round, Tom would get 2 turns and John gets 1. No need to adjust points because it's just 2 teams against one another, but one team has two "brains".
I've also played 1vMany where John and Tom get 250 points each and Kathy gets 600 (100 more bonus to negate the 2 vs 1 advantage) where it goes round robin like a normal Heroscape game, with the exception that the enemies get 2 turns in between each of Kathy's, basically. Just split the point cost between the MANY team, and add 50 points per player to Kathy's. I favor this way.
No matter how you do it, there's going to be more downtime. It's just a matter of how much you want to deal with.
I've also played 2 vs 1, where the opposing team gets one set of order markers and takes turns controlling the team. They alternate which person plays, so for instance, John and Tom are on a team and Kathy is the sole opponent. John and Tom decide where to place order markers, and Kathy places hers. After the initiative roll, Kathy goes, then Tom, then Kathy, then John, then Kathy, then Tom. On the next round, Tom would get 2 turns and John gets 1. No need to adjust points because it's just 2 teams against one another, but one team has two "brains".
I've also played 1vMany where John and Tom get 250 points each and Kathy gets 600 (100 more bonus to negate the 2 vs 1 advantage) where it goes round robin like a normal Heroscape game, with the exception that the enemies get 2 turns in between each of Kathy's, basically. Just split the point cost between the MANY team, and add 50 points per player to Kathy's. I favor this way.
No matter how you do it, there's going to be more downtime. It's just a matter of how much you want to deal with.
Last edit: 03 Oct 2016 11:36 by SuperflyPete.
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