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Bugs: Recent Topics Paging, Uploading Images & Preview (11 Dec 2020)

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Gangs of Mega City One

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10 Mar 2008 14:19 #3976 by Stephen Avery
I just picked this up and haven't even checked out the rules but it looks sooo excellent. I am ready to go bust some perps.

Anyone play this yet?

Steve"I_am_the_LAW!"Avery

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10 Mar 2008 16:49 #3981 by Rliyen
Replied by Rliyen on topic Re:Gangs of Mega City One
Stephen Avery wrote:

I just picked this up and haven't even checked out the rules but it looks sooo excellent. I am ready to go bust some perps.

Anyone play this yet?

Steve"I_am_the_LAW!"Avery


No, but the Judge Dredd fanboy is screaming for me to get it.

Delayed purchase of Justice Department approved goods - six months, Citizen.

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11 Mar 2008 11:52 - 11 Mar 2008 11:58 #4017 by Stephen Avery
I read over Gangs of Mega City One and its suppliment last night. Man am I dying to play it now! As a stand alone minis game its simple and direct but as a campaign game it looks awesome.

You vie for various turfs which give you a combination of prestige, income, and special abilities. Each turf requires a certain number of gang members to manage (read:shake down). You can use prestige/income to buy equipment, recruit new members, and get specialists. As you win battles you advance gang members by assaigning traits like "Nerves of Steel" or "Luck of Grud". There are a bunch of rules to help balance out the weaker gangs. Special events pop up altering gameplay. It looks really really cool.

Now all I have to do is brainwash my friends into playing it.

"City-Def has determined that you're to report to the Psycho Cubes for immediate treatment and re-education therapy. Have a nice Day."
Last edit: 11 Mar 2008 11:58 by Stephen Avery.

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11 Mar 2008 12:16 #4018 by Michael Barnes
Well, at least there's a better chance of you getting me to play this than there is for RACER KNIGHTS OF FALCONUS.

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11 Mar 2008 13:21 #4023 by Druen Kree

You vie for various turfs which give you a combination of prestige, income, and special abilities. Each turf requires a certain number of gang members to manage (read:shake down). You can use prestige/income to buy equipment, recruit new members, and get specialists. As you win battles you advance gang members by assaigning traits like "Nerves of Steel" or "Luck of Grud". There are a bunch of rules to help balance out the weaker gangs. Special events pop up altering gameplay. It looks really really cool.


Isnt this Necromunda??

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11 Mar 2008 13:29 #4026 by southernman
Spoooky ... I was just reading the rules and photocopying the Blocker's Manual for Blockmania this afternoon to take along to our club in the next week or so.

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11 Mar 2008 14:15 #4028 by Michael Barnes
BLOCKMANIA _rocks_. With MEGAMANIA, it _fucking rocks_. Drokk it!

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11 Mar 2008 14:19 #4029 by Stephen Avery
Michael Barnes wrote:

Well, at least there's a better chance of you getting me to play this than there is for RACER KNIGHTS OF FALCONUS.


Micheal, Don't fear what you cannot hope to understand... :P

Isnt this Necromunda??


From what I've read Necromundia borrowed heavily from this (or is it the otehr way around..I forget) but either way, w/o the setting it wouldn't be half as cool.

Steve"RacerKnight"Avery

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11 Mar 2008 17:07 #4035 by Rliyen
Replied by Rliyen on topic Re:Gangs of Mega City One
Druen Kree wrote:

You vie for various turfs which give you a combination of prestige, income, and special abilities. Each turf requires a certain number of gang members to manage (read:shake down). You can use prestige/income to buy equipment, recruit new members, and get specialists. As you win battles you advance gang members by assaigning traits like "Nerves of Steel" or "Luck of Grud". There are a bunch of rules to help balance out the weaker gangs. Special events pop up altering gameplay. It looks really really cool.


Isnt this Necromunda??


Yeah, but it isn't GW. GW was always squirrley with Necromunda, in my opinion, and I'd rather give GOMCO a shot before I waste money with them again (GW). I've got enough 40k. If I want to play Necromunda, I'll just use my 40k figures. I never play in tournaments, so it's all good.

Gangs sounds like Necromunda, but it looks like it sets itself apart with the special events and it has JUDGES, man! Necro doesn't have that, they don't even have Arbites...

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11 Mar 2008 17:08 #4036 by Rliyen
Replied by Rliyen on topic Re:Gangs of Mega City One
Michael Barnes wrote:

BLOCKMANIA _rocks_. With MEGAMANIA, it _fucking rocks_. Drokk it!


Fastest game I had lasted three turns. CATASTROPHIC Failure on a collapse roll. Bye, bye Buddy Holly Block.

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11 Mar 2008 20:04 #4045 by southernman
Southernman wrote:

Spoooky ... I was just reading the rules and photocopying the Blocker's Manual for Blockmania this afternoon to take along to our club in the next week or so.

[/i]

Too busy job hunting to get it sorted - maybe next week. Just as well, 'cos it was Bloodbowl league night and most of the guys (most of who are a lot younger than me) were involved in that - just had enough players for one boardgame and finished off with a teaching game of Memoir'44 with one of the younger guys ... got him interested though.

I've got Megamania so hopefully will get a 4-player game in. Took everyone's recomendation on Risk: Star Wars OT from last year and played it a couple of times this month and it has gone down well.
One of the guys has still got his Space Hulk from years ago, and I've got Space Crusade as well as Blockmania so looking good for an 80's GW night sometime.

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