Bugs: Recent Topics Paging, Uploading Images & Preview (11 Dec 2020)
Recent Topics paging, uploading images and preview bugs require a patch which has not yet been released.
Hearthstone Players!
Those are huge legendaries. Neutrals and awesome. Token decks are going to be everywhere. Are you the guy who doesn't play Paladin? Well, start, because those cards will own in a Paladin deck.Not Sure wrote: 25 for me, using my available gold. I didn't spring for the $50 pack because my relationship with HS has been tenuous and the first view of this expansion wasn't helping.
No huge Legendaries, but I got Eydis Darkbane and a Gormok the Impaler.
I also went to Shaman, but wasn't as drastically diving into TGT. I dusted off ye olden Reincarnate deck and tweaked the curve higher to exploit Healing Wave. The low end is removal, Flametongues and Mana Tides. Everything else is beefy with a side of bison. I debated Thunder Bluff Valiant but went with Mukla's Champion instead because I am not a Totem dependent. Reincarnating Sylvanas is a good feeling, guys. Feels good.
ps. I have been putting the X-21 in a lot of decks. It is a huge hassle for some decks to deal with, as they count on spells or silence for fat taunts. I started it in my Resurrekt deck, but it sees utility in any deck that need to run to the deep game.
Please Log in or Create an account to join the conversation.
I had an aggro Mechadin deck that I would use to grind out quests, that's about it. Same with Priest.
I'd play those mostly in Arena if I could help it. I have 1600 dust in my pocket, and a Golden Legendary who's going to waste, so I should probably trade him in.
I can't decide if I want to grab a couple of key Legendaries or fill out a lot of Rares I'm missing. I might just wait to see how this meta falls together.
Please Log in or Create an account to join the conversation.
I have a feeling their real reason for not implementing more deck slots is because they are trying to find a way to monetize the slots, either by money or gold.
Please Log in or Create an account to join the conversation.
- Posts: 947
- Thank you received: 878
Epics: Dark Bargain, Sideshow Spelleater, Crowd Favorite, Confuse, Stablemaster, Garrison Commander.
I got a lot of Clockwork Knights, Buccaneers, Shado-Pan Riders, Fearsome Doomguards and Wrathguards, plus a couple gold rares and a gold common that yielded a lot of dust, so that was a nice bonus. I've already added Justicar and Crowd Favorite to my deck but I can't decide if I should be running Warhorse Trainer, too. My 3 slot has room but I should probably drop a 4. I don't want to get rid of my only BoK but it might have to go...
I got a Crowd Favorite into Dark Iron Dwarf combo to go off for 7 damage, which was nice, but I'm still unsure about Justicar. I'm hoping her power is good for Paladin's late game when there's a greater likelihood of top-decking going on, but we'll see. On the plus side, the extra SHR from my improved hero power gave me the 1 extra damage to inflict lethal one turn earlier on the Priest I played this morning... but it was still Dr. Boom who sealed the win.
Please Log in or Create an account to join the conversation.
- Jackwraith
- Offline
- Ninja
- Maim! Kill! Burn!
- Posts: 4370
- Thank you received: 5697
I've only played a couple games with it, but it seems pretty stable. I did have two Solemn Vigil, at first, but then recognized that at least one Cult Master is a good call because he can still gain the benefit of things like Avenge, Competitive Spirit, and BoK (i.e. he's a minion and not a spell.) But then there are times that you want draw on the cheap and hopefully Vigil will do that, but I'm not overly fond of the card, so it's still an open question. Obviously, I'm missing some of the standards like Juggler and I might put him back in (Juggler-Muster remains one of the more hilarious plays in Hearthstone), but I wanted to test out things like the Regent and the Trainer. I like the idea of the Justicar but I didn't pull one and I'm still mulling over what to do with my dust. She seems a little questionable to me unless you design a deck that maximizes the use of your Hero Power... like, uh, this one! The other thing I'd like to add is a Sword of Justice for patently obvious reasons, but it's such a slow play early on and ridiculously vulnerable to Harrison. The Secrets aren't essential, either. I'm just trying to see how they work out.
Please Log in or Create an account to join the conversation.
Please Log in or Create an account to join the conversation.
- Jackwraith
- Offline
- Ninja
- Maim! Kill! Burn!
- Posts: 4370
- Thank you received: 5697
Please Log in or Create an account to join the conversation.
- Michael Barnes
- Offline
- Mountebank
- HYPOCRITE
- Posts: 16929
- Thank you received: 10375
I'm workshopping a paladin deck like that too...Silver Hand.
Avenge x2
Blessing of Might x2
Competitve Spirit x2
Shieldbearer x2
Tournament Attendee x2
Holy Light
Sword of Justice
Muster for Battle x2
Seal of Champions x2
Raid Leader x2
Silver Hand Trainer x2
Warhorse x2
Blessing of Kings x2
Consecration
Murloc Knight x2
Tournament Medic x2
Blessed Champion
Some sloppy stuff in there, I know...probably don't need the 'Bearers and the Attendees, probably don't need x2 Medics. But it won twice today, so there's that...
Please Log in or Create an account to join the conversation.
Skycap'nn might be dust, Barnes. Pirate decks are tough, and making them good usually means taking out Pirates. I think Rogue could do it if you are committed. Ship's Cannon, Oil, and think happy thoughts. Barnes, I must admit, I would be super annoyed playing against that Pally deck. Did you luck into any of those knights that pull secrets out? That would be huge. I think you might need card draw somehow, too. Maybe Divine Favor?
2400 dust here. Thinking Paletress. Man, I want to make that Resurrekt deck. Don't want to commit too early though. I think I'll go goof off with my Ambushes.
Please Log in or Create an account to join the conversation.
- Jackwraith
- Offline
- Ninja
- Maim! Kill! Burn!
- Posts: 4370
- Thank you received: 5697
Michael Barnes wrote: What should I grind that gold Sky Cap'nnnn into?
I'm workshopping a paladin deck like that too...Silver Hand.
Some sloppy stuff in there, I know...probably don't need the 'Bearers and the Attendees, probably don't need x2 Medics. But it won twice today, so there's that...
So, it looks like you're going kinda midrange, taunts and heals to live until you can close it out? First off, you want two Silverlights in there. Those are what will help you heal if you're hitting the opponent and enable you to get rid of larger taunters that will slow you down. Secondly, if you're going to hold on to the late game and already have healing in mind, Guardian of Kings isn't a bad choice. Blessed Champion is way too situational, IMO.
Skycap'n is totally dust. I love Pirate decks. I've tried Pirate decks in 3 different classes since the game was in beta. They all sucked and nothing changed with TGT. They're too weak and they don't provide the same kind of systemic advantages that other tribal decks, like Mech and Murlocs, provide. Murlocs' Epic is the Warleader, who gives all Murlocs +2/+1 as a 3/3 for 3 mana. Pirates' Epic is the same dude, for the same cost, but only give +1/+1, which means it's not enough of a bonus for them to clear a board. Plus neither the Parrot (search tool) nor the Cannon (damage simply for playing Pirates) is a Pirate, so they don't get the bonuses, can't be drawn, etc.
I'd use that 1600 dust to forge a bunch of rares and a couple epics that you need to flesh out your Paladin deck and/or others. In the end, a legendary is just one card. If you can get a half dozen or more from the corpse of Kragg, you'll be better off.
Please Log in or Create an account to join the conversation.
- Jackwraith
- Offline
- Ninja
- Maim! Kill! Burn!
- Posts: 4370
- Thank you received: 5697
I draw nothing useful. So, I make a dude, hoping for a Bluegill Warrior to kill the last guy. Instead I get double Warleader, turning my Murloc Knights into 7/5s. I drop Quartermaster, turning my two dudes into 3/3s. I attack for 17. Am I the baddest mofo lowdown around this town?! Sho'nuff!
Please Log in or Create an account to join the conversation.
- Michael Barnes
- Offline
- Mountebank
- HYPOCRITE
- Posts: 16929
- Thank you received: 10375
But get this. Garrison Commander in play. Murloc Knight in play. I call in a Silver Hand, MK triggers and summons...another MK! I summon another Silver Hand thanks to the GC, and I get a tide caller and...another MK! I know that's is TOTAL RNG action right there, but still...dude rage quitted right there. With a Justicar in there, you are looking at a RIDICULOUS degree of board control.
This is what I've refined that deck above to:
Avenge x2
Blessing of Might x2
Competitive Spirit x2 (love this card)
Shieldbearer x2 (which I have, somehow managed to not use since the big revision)
Holy Light
Garrison Commander
Sword of Justice
Muster for Battle x2
Seal of Champions x2
Raid Leader x2
Silver Hand Regent x2
Warhorse x2
Blessing of Kings x2
Consecration
Hammer of Wrath
Murloc Knight x2
Tournament Medic
Blessed Champion
Solemn Vigil x2
I think it's a little too much buff, so to speak...some of it may be redundant. But the whole idea is to put bulk minions on the board and then buff as many as possible so it's just overwhelming. I kept running into trouble with clearance, so I added Consecration and Hammer as escape routes. It needed at least one healing guarantee, hence the Holy Light but Blessed Champion and Garrison Commander will give you 4 per turn if you can swing it. I made a 30/2 Raid Leader with that Blessed Champion earlier. That was hilarious. Right now, early control is a weakness since you're looking at a lot of 1/1s until you roll out the good stuff.
Please Log in or Create an account to join the conversation.
- Posts: 868
- Thank you received: 301
2x snipe
2x bear trap
2x explosive trap
2x eagle horn
2x mad scientist
This third of the deck is pretty obvious. Traps to make your opponents life miserable, deal damage and keep your eagle horn running.
2x annoyotron
1x loatheb
1x big game hunter
1x ironfur grizzly
2x deadly shot
1x arcane shot
1x cobra shot
This is the control portion of the deck, it exists to slow your opponent. Sylvanas should probably replace cobra shot but I like the extra 3 damage
2x leper gnome
1x emperor thaurissan
1x tracking
This is your accelerant. Leper gnome
Gives you a little more board presence because the deck is lite on minions. Tracking is to pull eaglehorns and whatever you need to set up the game winner
2x Brave archer
2x garrison commander
1x maiden of the lake
1x steamwheedle sniper
1x justicar trueheart
Brave archer with a garrison commander is 8 damage. 10 with trueheart, and with 26 of 30 in this deck costing 4 or less emptying your hand isn't hard. The traps and control weather the storm as you plink away with your hero power as often as possible. I'm sure there's arguments to be made for frost giant, King Crush, or the longbow as finishers and j want to play around with all three, but right now this deck is 9-2.
Please Log in or Create an account to join the conversation.
Bought a couple of packs with scrap gold and quests. Was rewarded with an Enter the Coliseum (the Paladin Brawl) and a Chillmaw. Does not suck.
So far my Legendary rate on these packs is like 1/9, way above what I was seeing in the first two sets.
I took the Pally epic as a hint that I should stock up on some rares I'd been missing and actually make a proper deck.
Please Log in or Create an account to join the conversation.
- Posts: 224
- Thank you received: 92
www.heartharena.com/arena-run/qbk915
Didn't face a mage the entire run until the end, and they either didn't have Flamestrike or didn't draw it.
MVP: Murloc Knight
Sadly, the one time I had a Murloc Knight produce another Murloc Knight, that new Shaman removal card came out and ruined it.
Please Log in or Create an account to join the conversation.