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Hearthstone Players!
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Yep, Sir Finley is great. My Shaman deck is slooooow, so I opt for Armor Up or Minor Heal--one of those should pop up. I wonder if he matters more as a cheap Murloc in Aggro Shaman, as you almost never want to use Hero Power in a deck that aggressive anyway. I feel like I have gone awry if I am not Doomhammering face for the finish on Turn 6.Dogmatix wrote: I've been screwing around with a few LOE cards in my Shaman deck that have turned out to be surprisingly productive. That cheap Murloc legendary that lets you pick a new hero power coming out early combined with the Golden Monkey thing, which I'm beginning to think is hard-coded to come out only in the last 10 cards, is a pretty potent combo....and it seems to really aggravate race-deck types when the Shaman suddenly has the Hunter's hero power starting on turn 2.
Gotta shake out the cobwebs a little. I just lost to a Tempo Mage that hit me for 16 damage of spells in a turn, leaving me at 1. I had complete control of the board (Earth Elemental and both 2/3 Taunt Hounds. With Arcane Knowledge, I had three shots to draw Healing Wave. I missed it, and Armored Up, but they killed me with a top-decked Frostbolt. Then she said her "Magic would tear me apart." Sigh. The BM--it works on me. I know it shouldn't, but it does.
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- Space Ghost
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- fastkmeans
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I smugly killed a control warrior with a 38/38 dude to snap my losing streak this morning. He was at 22 with 15 armor -- ha.
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But then things went comically bad for me. She not only ran her Elise into the Freeze Trap I'd played earlier (d'oh), but she then played Resurrect to get Bronzebeard back on the board (d'oh!), who then doubled Elise's Battlecry on Turn 6 (D'OH!). So now there were three Maps to the Golden Monkey in her deck, and all of a sudden I'm a Face Hunter whether I want to be or not. Luckily I'd drawn into my Eaglehorn Bows and Kill Commands and I frantically tried to kill her before the damned Golden Monkey came out, especially since she played the Map around Turn 7. Part of me kind of wanted to see what would happen when the Monkey dropped while also knowing that I was most likely boned if it did.
I stayed ahead on the board and kept chipping away but I was afraid it was going to be too little, too late. So on about Turn 10 she was down to 7 health with the only minion on the board being my Leokk (+1 Attack to all your minions) and she plays Justicar and heals up to 11. Unfortunately for her I'd Tomb Spidered into King Krush earlier. GG.
I haven't had much luck with my mid-range Hunter tonight so I got irritated and swapped out the Bear Traps for another Explosive Trap and a Dart Trap (purely for the WTF? factor for my opponents) and dropped the Houndmasters for Tomb Spiders. More often than not I'm unable to set up the Houndmaster so I figured I'd trade the situational buff for the flexibility of Tomb Spider. I rarely get complete garbage; I even took a Stonetusk Board once tonight because I had a Hunter's Mark in hand and I couldn't pass up a hard removal for 1 mana. Besides, Tomb Spider's fun and when I'm playing one of my mediocre decks I always make sure there's a shrine to RNGesus somewhere in there (see also: Dark Peddler).
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Space Ghost's streaks show how they get ya. He probably went about 50:50 in those games played, but he went from Rank 18 to Rank 16. The streaks are powerful. You can 50:50 your way to Rank 5 month over month. After that you need to be at least 55:45 to progress, as they turn off streaks.
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Dragon Priest I put a little thought into. The curve is Midrange, with early game and late-game "humps." It has the Wild Pyro + Circle draw engine and "techs" in an Inner Fire for tricks. Inner Fire lets me smash face with Ysera or get a quick early game going with a 3/3 Northshire Cleric. Also lets me kill the opponents' tricky stuff (like Ysera) with Lightbomb. That worked out really well, Dragon Priest is a solid matchup against most things outside of Control Warrior and Control Priest.
The decks I am playing around with are Deathrattle Rogue, Malygos Druid (let's goooooo), and a new version of Reindeer Games (Reincarnate Shaman). I beat a FaceShaman with that last one. It was pretty funny. Many "Happy Feast" well-wishes were exchanged as I dropped Sludge Belcher, Healing Wave, Sunwalker, Reincarnate'd the silenced Belcher, then ANOTHER Belcher, and an Earth Elemental. He got me down to 4! But it wasn't enough, as I'd used Sir Finley to get Armor Up power early. That and the Elemental Destruction + Lava Shock on turn 5 were too much. Or maybe it was the two Thaurissan activations. Or the Fire Elemental killing his Trogg.
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Not even kidding--I don't know if that deck can lose. To itself. Maybe to a Face Shaman with the nutz draw. It's crazy good. If you have quests that need wins, play that deck.
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Nice cuts of some original parody songs.
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Almost no one is playing Hunter. Scavenging Hyena + Unleash the Hounds is pretty hilarious.
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Malygos is pretty sick here, as noted. Hammer of Wrath for 8 is a solid play. Avenging Wrath for 13 is better! But most games don't last that long.
Some cards get awesome--Elvish Archer is strictly better than Flame Juggler (barring Stealth). As noted, North Sea Kraken is one of the best cards in the format. Frostwolf Warlord is great. Inspire is a good mechanic if it buffs dudes: Kvaldir Raider, Mukla's Champion are huge threats. Dudes that make dudes are still good: Dr. Boom, Wobbling Runts, Sludge Belcher, Shredders.
Dreadsteed! In a format of 1/1s! THE VALUE.
//Kibler posted a video of him as Druid getting wrecked on turn 5 by a Priest. Mind you, he had the board and was at 30 life +1 Armor at this point. Prophet Velen, Malygos, Faceless Manipulator (Prophet Velen) --> Mind Blast for 40.
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Was playing brawl earlier and was actually winning a match when my kindle died. I am so pissed. I think I liked the last brawl better because I got to use a bunch of cards I don't own. For this one I have mostly commons to choose from. It's cool though.
Hey, do you get to win loot in brawls? I swear I got a pack last time but I'm not sure how many wins it takes.
What's the deal with the solo adventure packs? Are they worth it? I have almost 700 gold saved up.
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Hex Sinister wrote: Hey, do you get to win loot in brawls? I swear I got a pack last time but I'm not sure how many wins it takes.
What's the deal with the solo adventure packs? Are they worth it? I have almost 700 gold saved up.
The first win in each weekly brawl grants you a pack. The Adventures are quite entertaining and offer a decent amount of staple cards. League of Explorers has the most cards of all adventures and the first wing of Naxxramas has some cards that are still used in quite a few decks.
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For 5 days, clearly the single most overpowered card in the game, especially as a T1 play. It's just abusive.
I had quit for like a month, since sometime before Christmas, and just dropped back in to pick up the January cardback.
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