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Superfly Circus GenCon 2013 SE Magazine
- SuperflyPete
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Honestly, taking advantage of scandal is certainly no new marketing tactic..
As to Wreck-Age, this is what they do differently:
- Simple but deep combat resolution system
- Like Strange Aeons, they have an ongoing "RPG" style back-end where players' surviving models grow and develop higher skill sets.
- Character cards in a proper war game! Very few do this, with Mercs being one that really did it right. Consider it like pre-rolled characters, so to speak, that come with a model. It just works superbly.
- There's no complexity for the sake of complexity, but there's depth there that's been made simple. For example, here's the movement table:
-1 AP for movement
-2 AP for movement +1D6
-3 AP for movement +2D6 (cannot shoot)
-Guns jam and occasionally, need to be reloaded occasionally, and can explode in your hand (after all, this is 200 year old weaponry, if not home-made). Melee combat makes sense and is simple to resolve.
-The damage system is simple - you get hit, you get knocked down/out of action, and you can be killed. There's no "hit points" per se, and models lose AP when they're wounded.
-There's a lot of clever "traits" and "skills" that make characters unique without requiring hundreds of rulebook lookups during play.
-The factions make sense in the frame of the setting and are tuned to "act" as they should, integrating well into the theme.
I could go on and on about this game. I literally blew something like 250 bucks on all of the models and I can't wait to paint them up. Until then, I'm (and have been) playing with the Quick Start rules ( wreck-age.net/index.php/resources/quickstart ) and stat cards ( wreck-age.net/index.php/resources/stat-cards ) and applying them to my existing Wastelandy models.
I think this may be "the grail" that I've been waiting for: Mad Max done right, but with a sci-fi twist (read: Fallout). Just writing this, I'm excited to play. Maybe some Stakers are going to try to defend my big outpost against a Drifter raiding party.
The real thing I think that makes this game just totally brilliant is that the scenarios are not even remotely about hockey fight-style death matches. That's what most other games do. This is about achieving a goal in a larger story arc, and all of this fits integrally into the theme.
I put my money where my mouth is, as I usually do. This one, more than almost any other game not called Heroscape.
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- SuperflyPete
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Michael Barnes wrote: I for one was disturbed by the magazine's emphasis on little men. It's like some kind of weird "thing" the author has.
Homophobe. You're a cancer that should just die.
LMAO
/WINNING
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- Michael Barnes
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- ThirstyMan
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- Michael Barnes
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- SuperflyPete
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Ken B. wrote: Look now, I ain't got nothin' against Orcs. I just don't like Uruk-Hai.
Is that some anti-asian comment?
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I would have loved to have been in that Arkham Horror marathon.
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- Space Ghost
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Schweig! wrote: I also think the magazine is excellent! But slight constructive criticism: I think you could improve the layout if you wrote it in LaTeX. I know only nerds use that, but I think especially when writing long documents such as this, the time you would have to invest in learning LaTeX should already pay off by the time you can save on layouting, etc.
If you want to learn LaTex, let me know Pete. I can send you templates of shit I have done from a journal format to a book chapter layout. The only pain in the ass will be the photos...everything else would be a breeze
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- SuperflyPete
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I'm not going to play in your gimp games, sorry, not going to happen
The truth is that I use Publisher with a mediocre degree of proficiency and it works really well for doing the layouts that I do. I use it a lot for work.
I will check it out though because it seems to be a perfect fit for white papers, which I do reasonably often.
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Space Ghost wrote:
Schweig! wrote: I also think the magazine is excellent! But slight constructive criticism: I think you could improve the layout if you wrote it in LaTeX. I know only nerds use that, but I think especially when writing long documents such as this, the time you would have to invest in learning LaTeX should already pay off by the time you can save on layouting, etc.
If you want to learn LaTex, let me know Pete. I can send you templates of shit I have done from a journal format to a book chapter layout. The only pain in the ass will be the photos...everything else would be a breeze
I would think Pete's (and now my) monkey room buddies would know all about latex. Especially Neo.
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Yes, since they can't be positioned freely. But I think it's perfectly doable with the minipage macro.Space Ghost wrote: The only pain in the ass will be the photos...everything else would be a breeze
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