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Superfly Circus GenCon 2013 SE Magazine

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22 Aug 2013 20:07 #159201 by SuperflyPete
"Sarcastic" is what I read, but I wanted to address the whole "offended" thing because I'm sure some people thought that's what I was doing.

Honestly, taking advantage of scandal is certainly no new marketing tactic.. :)

As to Wreck-Age, this is what they do differently:
- Simple but deep combat resolution system
- Like Strange Aeons, they have an ongoing "RPG" style back-end where players' surviving models grow and develop higher skill sets.
- Character cards in a proper war game! Very few do this, with Mercs being one that really did it right. Consider it like pre-rolled characters, so to speak, that come with a model. It just works superbly.
- There's no complexity for the sake of complexity, but there's depth there that's been made simple. For example, here's the movement table:
-1 AP for movement
-2 AP for movement +1D6
-3 AP for movement +2D6 (cannot shoot)

-Guns jam and occasionally, need to be reloaded occasionally, and can explode in your hand (after all, this is 200 year old weaponry, if not home-made). Melee combat makes sense and is simple to resolve.

-The damage system is simple - you get hit, you get knocked down/out of action, and you can be killed. There's no "hit points" per se, and models lose AP when they're wounded.

-There's a lot of clever "traits" and "skills" that make characters unique without requiring hundreds of rulebook lookups during play.

-The factions make sense in the frame of the setting and are tuned to "act" as they should, integrating well into the theme.

I could go on and on about this game. I literally blew something like 250 bucks on all of the models and I can't wait to paint them up. Until then, I'm (and have been) playing with the Quick Start rules ( wreck-age.net/index.php/resources/quickstart ) and stat cards ( wreck-age.net/index.php/resources/stat-cards ) and applying them to my existing Wastelandy models.

I think this may be "the grail" that I've been waiting for: Mad Max done right, but with a sci-fi twist (read: Fallout). Just writing this, I'm excited to play. Maybe some Stakers are going to try to defend my big outpost against a Drifter raiding party.

The real thing I think that makes this game just totally brilliant is that the scenarios are not even remotely about hockey fight-style death matches. That's what most other games do. This is about achieving a goal in a larger story arc, and all of this fits integrally into the theme.

I put my money where my mouth is, as I usually do. This one, more than almost any other game not called Heroscape. ;)
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22 Aug 2013 20:10 #159203 by SuperflyPete

Michael Barnes wrote: I for one was disturbed by the magazine's emphasis on little men. It's like some kind of weird "thing" the author has.


Homophobe. You're a cancer that should just die.


LMAO

/WINNING

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22 Aug 2013 20:18 #159204 by Michael Barnes
I'm not prejudiced against anyone (except Orcs)...I just don't really appreciate having the miniatures gaming agenda forced on me. You can do whatever you want with your little men on the gaming table as long as you're not shoving it in my face.

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22 Aug 2013 20:31 - 22 Aug 2013 20:37 #159207 by ThirstyMan
Too late in the night to get humour...
Last edit: 22 Aug 2013 20:37 by ThirstyMan.

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22 Aug 2013 20:33 #159208 by Ken B.
Look now, I ain't got nothin' against Orcs. I just don't like Uruk-Hai.
The following user(s) said Thank You: jur, Schweig!

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22 Aug 2013 20:41 #159209 by Michael Barnes
Yes, there is definitely a difference. Orcs tend to be more well-spoken.

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22 Aug 2013 20:41 #159210 by SuperflyPete

Ken B. wrote: Look now, I ain't got nothin' against Orcs. I just don't like Uruk-Hai.


Is that some anti-asian comment?

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22 Aug 2013 21:23 #159216 by SusanR
I finally got a chance to download and read this. Wow! Great job!!

I would have loved to have been in that Arkham Horror marathon.

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22 Aug 2013 21:33 #159219 by Hatchling
my 2 cents on the monthly zine idea is that you should save this special zine thing for big events. The format works better if it's about a con. The fast pace of blogging and BGGing works better for stuff between cons, and a monthly zine might get drowned out or outpaced. But a zine on a con of the quality you put together would cut through the noise and build momentum and a reputation pretty quick.

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22 Aug 2013 21:56 - 22 Aug 2013 22:58 #159224 by Schweig!
I also think the magazine is excellent! But slight constructive criticism: I think you could improve the layout if you wrote it in LaTeX. I know only nerds use that, but I think especially when writing long documents such as this, the time you would have to invest in learning LaTeX should already pay off by the time you can save on layouting, etc.
Last edit: 22 Aug 2013 22:58 by Schweig!.

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23 Aug 2013 00:21 #159236 by Space Ghost

Schweig! wrote: I also think the magazine is excellent! But slight constructive criticism: I think you could improve the layout if you wrote it in LaTeX. I know only nerds use that, but I think especially when writing long documents such as this, the time you would have to invest in learning LaTeX should already pay off by the time you can save on layouting, etc.


If you want to learn LaTex, let me know Pete. I can send you templates of shit I have done from a journal format to a book chapter layout. The only pain in the ass will be the photos...everything else would be a breeze

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23 Aug 2013 00:32 - 23 Aug 2013 01:12 #159237 by SuperflyPete
You two are disturbing.



I'm not going to play in your gimp games, sorry, not going to happen :)

The truth is that I use Publisher with a mediocre degree of proficiency and it works really well for doing the layouts that I do. I use it a lot for work.

I will check it out though because it seems to be a perfect fit for white papers, which I do reasonably often.
Last edit: 23 Aug 2013 01:12 by SuperflyPete.

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23 Aug 2013 00:33 #159238 by daveroswell

Space Ghost wrote:

Schweig! wrote: I also think the magazine is excellent! But slight constructive criticism: I think you could improve the layout if you wrote it in LaTeX. I know only nerds use that, but I think especially when writing long documents such as this, the time you would have to invest in learning LaTeX should already pay off by the time you can save on layouting, etc.


If you want to learn LaTex, let me know Pete. I can send you templates of shit I have done from a journal format to a book chapter layout. The only pain in the ass will be the photos...everything else would be a breeze


I would think Pete's (and now my) monkey room buddies would know all about latex. Especially Neo.
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23 Aug 2013 00:40 #159239 by wadenels
There's a decent wikibooks LaTeX introduction. Make for a decent reference too.

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23 Aug 2013 11:11 #159273 by Schweig!
Especially when you intend to write more magazines LaTeX can save you lots of time and it is easier to make the typesetting look professional. More so if you use it for work-related documents. LaTeX is probably best to learn from an existing template, so you might want to take up SpaceGhost's offer. I assume you're using Windows, so this might help: www.pinteric.com/miktex.html The TexWorks editor is generally recommended for writing LaTeX documents in Windows.

Space Ghost wrote: The only pain in the ass will be the photos...everything else would be a breeze

Yes, since they can't be positioned freely. But I think it's perfectly doable with the minipage macro.

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