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FS: Eldritch Horror lot
- Michael Barnes
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Count Orlok wrote: I'm potentially interested, but let's have some straight talk.
If I already own all of Arkham Horror what does Eldritch Horror do differently or better? Is it at all justified to have both?
I kind of blew the game off when it came out because I wasn't sure of the differences.
Although I think you can justify having both - they really do things at a very different scale - Eldritch in a lot of ways plays like a refinement of Arkham.
Eldritch is a globe-spanning (and dimension-spanning) adventure that has some rather Robinson Crusoe-like long-term consequences that I think make it a much more compelling game narratively speaking. For example, you can take on conditions, ailments, or injuries that don't bear actual impact until later. You can enter into a Dark Pact and later in the game, wind up dealing with thugs or being devoured when it comes due.
There are also more elements that create a more consistent narrative line. When an investigator goes down, you can actually go to where they were left (maybe in jail, in an asylum, on their death bed, whatever) and get clues and inherit their stuff.
The actual goals are more complex and interesting, usually requiring you to solve a multi-stage adventure while mitigating any kind of mythos shenanigans that show up. There are lot more locations, a lot more possibilities than you'll find in the confines of Arkham.
With the expansions I have (one big box and two small) you have a TON of content. And it still manages to feel more manageable than Arkham with multiple expansions. With just the base game stuff, it's a pretty reasonable 120 minutes. There are some gotcha cards that set you back, but you can easily just not play with them.
The solo game in Eldritch is much better than in Arkham.
In all, I think that Eldritch really leans more into being a paragraph game in disguise. You can definitely feel the influence of Tales of the Arabian Nights, as well as Fury of Dracula for that matter. When it comes down to it, Eldritch is really a more modern game than Arkham was, even in its revised edition.
We played it quite a bit and had a lot of fun with it, but I'm ready to sunset it. A big difference between it and Arkham is that I would be willing to play Eldritch Horror again, but I'm not really looking to play Arkham again.
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- southernman
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Michael Barnes wrote:
Count Orlok wrote: I'm potentially interested, but let's have some straight talk.
If I already own all of Arkham Horror what does Eldritch Horror do differently or better? Is it at all justified to have both?
I kind of blew the game off when it came out because I wasn't sure of the differences.
Although I think you can justify having both - they really do things at a very different scale - Eldritch in a lot of ways plays like a refinement of Arkham.
Eldritch is a globe-spanning (and dimension-spanning) adventure that has some rather Robinson Crusoe-like long-term consequences that I think make it a much more compelling game narratively speaking. For example, you can take on conditions, ailments, or injuries that don't bear actual impact until later. You can enter into a Dark Pact and later in the game, wind up dealing with thugs or being devoured when it comes due.
There are also more elements that create a more consistent narrative line. When an investigator goes down, you can actually go to where they were left (maybe in jail, in an asylum, on their death bed, whatever) and get clues and inherit their stuff.
The actual goals are more complex and interesting, usually requiring you to solve a multi-stage adventure while mitigating any kind of mythos shenanigans that show up. There are lot more locations, a lot more possibilities than you'll find in the confines of Arkham.
With the expansions I have (one big box and two small) you have a TON of content. And it still manages to feel more manageable than Arkham with multiple expansions. With just the base game stuff, it's a pretty reasonable 120 minutes. There are some gotcha cards that set you back, but you can easily just not play with them.
The solo game in Eldritch is much better than in Arkham.
In all, I think that Eldritch really leans more into being a paragraph game in disguise. You can definitely feel the influence of Tales of the Arabian Nights, as well as Fury of Dracula for that matter. When it comes down to it, Eldritch is really a more modern game than Arkham was, even in its revised edition.
We played it quite a bit and had a lot of fun with it, but I'm ready to sunset it. A big difference between it and Arkham is that I would be willing to play Eldritch Horror again, but I'm not really looking to play Arkham again.
I usually call it as AH is a dungeoncrawl (buffing & tooling up to fight the boss at the end) while EH is an adventure game (working through the mysteries to win the game). EH has proved more deadlier for us and hard to beat (normally two of us running two investigators each).
I still have AH and three big box expansions (sold the small ones, as they didn't really add much, to pay for the EH small expansions that do add a lot), every time I think about selling the lot something primal stops me.
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Shellhead wrote: It's reasonable to have both Arkham and Eldritch, because they are different games with a different focus. Arkham puts the narrative focus on the characters, while the focus in Eldritch is on the Great Old One's story.
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- Michael Barnes
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- Michael Barnes
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Sounds like we are winding up something here...
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- SuperflyPete
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Where all the bids add up to 666 and nobody knows what the hell they just bought!
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- Michael Barnes
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- SuperflyPete
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- Michael Barnes
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Street team- help me get that Skylanders lot sold.
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