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What Minis Are You Painting?
- Colorcrayons
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- Wiz-Warrior
Michael Barnes wrote: Frostgrave rules are $1.99 on Amazon if you have a Kindle or the Kindle app.
Awesome. I already have a hard copy, but at that price it's worth having an electronic copy to read on a device with a Kindle app. Thanks for the heads up.
@GorillaGrody
I think some of the D20 swinginess disturbs me too. But after playing a few times you learn not to bite off more than you can chew in regards to spells and pushing your luck. It's manageable and it isn't a problem after a bit.
I've gone ahead and ignored the specific models for stuff like npc fauna and used whatever the hell I felt like. 'No ragrets'.
Rangifers are reindeer beastmen. That should be obvious by the name. Duh. XD
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I want to purchase Frostgrave: Into the Breeding Pits so I can experiment with using the Dungeon & Dragons Board Game System tiles.
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- Colorcrayons
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Colorcrayons wrote: Have you tried modifying the rules to fit premeasured hex movement? (I.e. one hex equals one inch) Or do you just use the terrain and play as normal?
We've played as normal using inches. The only reason we haven't just switched to hexes or spaces (D&D system) is because you can end up with half measures, e.g., moving a second time in a row, jumping, etc. However, I suppose that you could choose to round up or down to convert everything to whole measures to use the hexes or spaces. Have you tried that?
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- Colorcrayons
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I tried straight up "one inch equals one hex", but unless you play on very large boards, it's not the best. The half measures present a problem, hence converting everything into even number movement on spaces.
So far, Wizard command radius is 3 hexes. If a move or range is odd, then it is rounded down. Seven would be reduced to six for example.
I don't like the half inch second move in this regard anyways, so it is simplifying it and allowing hex movement at the same time. We play a bit free with the measurement anyways, so if out of range by a half inch, then it is counted within range and models or ranged effects are done accordingly.
Line of sight is as normal.
Difficult terrain is unmodified from Heroscape as well, since they essentially work the same without much modification. (Moving to elevation causes reduced movement commensurately)
That's the base I'm working with at the moment. Not much has been wonky about it so far, other than having to create a new chart to show hexes in place of inches for reference.
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However, as I survey my games and minis, I'm finding that the more cross-compatibility...the better. Life is busy, painting minis takes time and I don't play with unpainted models. Painting a mini that will be used infrequently has me less enthused. With this in mind I've been tailoring my meager game collection to maximium mini effect.
Examples:
AoS Khorne models - these play in AoS/Skirmish, Gorechosen, WHQ titles as adversaries and heroes, Shadespire. - Utility is very high
AoS Ironjawz (future project) - Play in AoS/Skirmish, WHQ titles as heroes, Shadespire, box of three fellwater troggoths puts two in the Ironjawz AoS warband and one in my BB orc team. - Utility is very good
AoS Tzeentch - AoS/Skirmish and WHQ titles. Utility is not as good, but they bring Silver Tower alive.
AoS Flesh Eater Courts - AoS/Skirmish only. Utility is very low. I have a really cool theme idea for these models, but I'm wondering if I should pass on the project as a whole, sell them off, and bring in the Ironjawz. I suppose I could wrap the Sepulchral Guard in as Skirmish allies. In a roundabout, Death as Grand Alliance-way, that would then give this faction a presence in Shadespire and WHQ as there are necromancer and wight king heroes. Currently, no ghouls anywhere but AoS though.
Hell, I went in on Space Hulk once I saw that WD would put out genestealer cult rules. This gives me SH variety, models for a small 40k team (should that happen), and a Necromunda gang (as either genestealer cults if that happens or 'counts as' for Van Saar or Delaque).
So, of the minis games I've kept (WHQ Silver Tower, Shadespire, Space Hulk, AoS, BB) only BB has the single use figs, but BB is a lifetime game for me and I play in a few tourneys a year. These teams will get used. I've just scaled back the number of teams I need in the collection from like 12 to....3.
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Two groups of levies, each 12 models, armed with spears mostly. One comes from Vizima, the capital city, and covered with Temerian colors (white/blue), the other hails from Mahakam mountain region (yellow/blue)..
One group of serjeants, 12 models, armed with bardiches, swords, and pavises. These are professional soldiers, so will be in white/blue colors.
One group of mounted knights, 6 models. Knights of Temeria, will be painted in individual knight's colors.
One group of mercenary crossbowmen, will be painted purple/yellow scheme.
One gorup of mercenary serjeant with pikes, witll be painted purple/yellow scheme.
Really excited for this.
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- Michael Barnes
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warbases.co.uk/?product_cat=round-cornered-bases
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- GorillaGrody
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Mr. White wrote: What are you guys using for rust? like on the necromunda bases?
I used to try to mix up my own rust color, but then I discovered Ryza Rust and never looked back.
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- Michael Barnes
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You can actually get a little fancier with it. Apply Typhus Corrosion first. It enhances the rust look.
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- Matt Thrower
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- Shiny Balls
- Number Of Fence
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- Michael Barnes
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I’m just churning out terrain...on my desk I’ve got all kinds of scenery moving on down the line.
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