- Posts: 4433
- Thank you received: 5178
Bugs: Recent Topics Paging, Uploading Images & Preview (11 Dec 2020)
Recent Topics paging, uploading images and preview bugs require a patch which has not yet been released.
Please consider adding your quick impressions and your rating to the game entry in our Board Game Directory after you post your thoughts so others can find them!
Please start new threads in the appropriate category for mini-session reports, discussions of specific games or other discussion starting posts.
What BOARD GAME(s) have you been playing?
VonTush wrote: So...I'm still wrapping my head around this redefining of theme counter to popular usage. Because frankly I feel it is just BS. Not to say I don't understand the argument, but I see it as just beard-stroking Bullshit.
If I say I'm having a Mardi Gras themed party, plan to serve Hurricanes, King Cakes, pass out beaded necklaces and request people bring appropriate masks, then how is that usage of theme any different than the theme being described as faux Indiana Jones?
I agree completely. I see what Barnes is trying to get at, but it'd be more helpful if there was a new term for what he was talking about rather than trying to convince everyone that they're using an existing commonly used word incorrectly.
For the record, Dictionary.com defines "Theme" as:
1. a subject of discourse, discussion, meditation, or composition; topic: The need for world peace was the theme of the meeting.
2. a unifying or dominant idea, motif, etc., as in a work of art.
I don't see why 2 is more valid than 1, honestly. Perhaps it's more important, in terms of looking at something with a deeper context, but it's not necessarily more useful.
Please Log in or Create an account to join the conversation.
Are you aware that words can have different meanings in different contexts?VonTush wrote: So...I'm still wrapping my head around this redefining of theme counter to popular usage. Because frankly I feel it is just BS. Not to say I don't understand the argument, but I see it as just beard-stroking Bullshit.
Is the theme of the book "Of Mice and Men" migrant workers in California?
Please Log in or Create an account to join the conversation.
Gregarius wrote:
Are you aware that words can have different meanings in different contexts?VonTush wrote: So...I'm still wrapping my head around this redefining of theme counter to popular usage. Because frankly I feel it is just BS. Not to say I don't understand the argument, but I see it as just beard-stroking Bullshit.
Is the theme of the book "Of Mice and Men" migrant workers in California?
Yes I am.
My point is that the context in theme as it relates to games has been established so why try to change it outside of providing material to stroke your beard over.
Please Log in or Create an account to join the conversation.
- SuperflyPete
- Offline
- Salty AF
- SMH
- Posts: 10733
- Thank you received: 5119
The theme is what the game's vibe is, the setting is the location and circumstances surrounding the event being played out. It's that simple. Anything beyond is "beard stroking Bullshit (to quote a wise man)."
Please Log in or Create an account to join the conversation.
- Michael Barnes
- Offline
- Mountebank
- HYPOCRITE
- Posts: 16929
- Thank you received: 10375
The problem I have with "theme" in board game discussion is that it tends to stop at pictures, nomenclature and flavor text unless there is very specific conceptual theme built into the mechanics. Which is not common.
Playing older Knizia games in particular really made me rethink what theme is and where it actually happens in a design...all of this talk for years about "pasted on" theme in T&E or even Through the Desert looks really dumb when you realize that there are deep THEMES there that are not as superficial as anything in the games widely regarded as "dripping with theme". Talisman doesn't have much of a theme, for example.
"Motif" is actually closer, I think, to what people generally think is "theme". "Context" is a player in there somewhere too, as Gregarius suggested.
Based on the definition, in case 1 if there were a game about this meeting for world peace then the commonly used "theme" would indicate that the game and it's mechanics would be about the meeting itself- who was there, what they did, how it was conducted. Not _what the meeting is about_, which would be the need for world peace.
Case 2 makes an argument for what I just said about Knizia...but I think setting and motif more accurately distinguish that kind of more superficial structure from what the game is really about.
Of course, most games aren't really about much anyway, so there's that too.
Please Log in or Create an account to join the conversation.
- Posts: 868
- Thank you received: 301
VonTush wrote: So...I'm still wrapping my head around this redefining of theme counter to popular usage. Because frankly I feel it is just BS. Not to say I don't understand the argument, but I see it as just beard-stroking Bullshit.
If I say I'm having a Mardi Gras themed party, plan to serve Hurricanes, King Cakes, pass out beaded necklaces and request people bring appropriate masks, then how is that usage of theme any different than the theme being described as faux Indiana Jones?
Yeah this is some next level bullshit that Barnes is pulling here the last few weeks. It's sort of like his self-loathing nerd thing, only it's the past-Barnes that's getting the treatment, rather than other gamers.
Please Log in or Create an account to join the conversation.
Theme as you discuss works as it relates to literature, movies, music, sculpture, *blank* on *blank* pieces...etc. Because those pieces are static.
As games are interactive, dynamic, largely up to the player to decide through their interaction doesn't that make the theme dependent on how the players interact with the game? Also, as games often include randomness doesn't the random results also drive what the theme could potentially end up being?
EDIT: In other words you have the theme in an ideal situation vs a theme that actually emerges due to the interaction and random elements. And I'm using theme as you define. So doesn't that make pegging a theme to a game difficult?
Please Log in or Create an account to join the conversation.
- Michael Barnes
- Offline
- Mountebank
- HYPOCRITE
- Posts: 16929
- Thank you received: 10375
Anyway, I'm glad to see all the defensiveness and outrage. All is going according to plan.
Next steps:
1) Start talking about how most FFG games were never Ameritrash to begin with
2) Officially declare Ameritrash dead
3) Get banned from F:AT
4) Found new website Stockade: Eurotreasure
Please Log in or Create an account to join the conversation.
- Black Barney
- Offline
- D20
- 10k Club
- Posts: 10045
- Thank you received: 3553
Please Log in or Create an account to join the conversation.
Michael Barnes wrote: Next steps:
1) Start talking about how most FFG games were never Ameritrash to begin with
I thought we determined that when Horus Heresy came out?
Please Log in or Create an account to join the conversation.