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Kevin Klemme
March 09, 2020
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Kevin Klemme
January 27, 2020
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Kevin Klemme
August 12, 2019
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oliverkinne
December 19, 2023
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Mycelia Board Game Review

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oliverkinne
December 12, 2023
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December 07, 2023
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River Wild Board Game Review

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November 30, 2023
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Jackwraith
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oliverkinne
November 28, 2023
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Spitfireixa
October 24, 2023
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October 10, 2023
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Outback Crossing Review

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19 May 2014 12:08 #178435 by Green Lantern
Got in a second play of Space Cadets over the weekend and we got smoked. We jumped into mission 1 to capture 3 crystals and didn't even manage to snag 2 of them before getting surrounded by 3 enemy ships, including Nemesis. This game seems to require some serious skill and I can't wait to get a few more plays in to see if that's true. Everyone at the table had fun despite getting waxed by the enemy ships, so hopefully I can talk them into braving the horrors of space exploration one more time.

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19 May 2014 12:39 #178437 by jeb
Played PROPHECY twice this weekend with my son. Nice tidy little game there. It's TALISMAN reflected through Vlaada Chvatil. It's not roll-and-move, it's just move-a-little-or-a-little-more, but you do the same thing: bouncing around, having card-based adventures, gaining strength and craft (uh, "willpower"), and trying to get the Crown of CommandArtifacts that let you win the Final Battle.

It takes up much less space than TALISMAN on the table, which is nice, and plays a little quicker.

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19 May 2014 13:51 #178442 by Michael Barnes
And you can kill Aslan to become Beastmaster.
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19 May 2014 14:58 #178451 by Dogmatix

jeb wrote: Played PROPHECY twice this weekend with my son. Nice tidy little game there. It's TALISMAN reflected through Vlaada Chvatil. It's not roll-and-move, it's just move-a-little-or-a-little-more, but you do the same thing: bouncing around, having card-based adventures, gaining strength and craft (uh, "willpower"), and trying to get the Crown of CommandArtifacts that let you win the Final Battle.

It takes up much less space than TALISMAN on the table, which is nice, and plays a little quicker.


I've never actually been as disappointed by a well-regarded game as I was with Prophecy. For me, it felt like nothing more than a grade school math problem with somewhat better artwork. I played a few times against a variety of folks who normally smoke me at just about any sort of game, but particularly Chvatil's games and won every game without every feeling challenged by either the other players or the game itself. Perhaps it's just one of those games that I gr0ked more readily than anyone else (something so rare as to be thought mathematically impossible), but I felt like I was, I dunno, counting cards in a game of Go Fish or some such equally inaccurate analogy. On top of that, I seem to be among the small minority that found the theme even more pasted on than the worst of the Euro resource management/impress a fat, rich white guy games.

Prophecy was my first experience with a game that I seemed to play pretty well and yet never wanted to see again. I just couldn't find anything that resonated with me, which was utterly unexpected based on both my tastes (I usually enjoy VladChv games) and endorsements it received from otherwise reliable brothers in cardboard like King Put.
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19 May 2014 15:13 #178452 by jeb
You mean it's not dripping with theme? None of these games are. Oh look, an elf. I WONDER WHAT THAT'S LIKE? All these tropes are completely interchangeable from TALISMAN, PATHFINDER, DESCENT, &c &c. You have a guy, the guy has arrows or some shit but can get a staff, kill monsters, get gold, buy glaives, and beat the Big Bad.

Is it dry? Yes. Did my son go on at length about how well he plays the Spellblade and showed me how he went from 4 willpower cubes to 9 willpower cubes? Also yes. That's what I was shooting for and it delivered. And I have to admit I chuckled at the clover, which you keep because it gives you luck for the rest of the game (luck is not a stat or anything you don't have fate counters or similar that this influences). And killing the Lion does make you Beastmaster.

I could say you don't need PROPHECY if you have TALISMAN--that seems fair. But I don't mind having both right now.

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19 May 2014 18:23 #178464 by repoman
Charlie: They said you was hung!
Bart: And they was right.

So much for the rumors that Dogmatix got himself kilt and had his ashes shot into space.

Good to see you are alive and kickin

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19 May 2014 19:08 #178466 by ubarose
Prophecy is less fun and more work than Talisman and the endgame is wholly unsatisfying.
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19 May 2014 21:02 #178470 by Sevej
Prophecy is alright. If not for that pile of IFs (ok, I got +1... waaaaait that's only for undead, back to +2, then...) and neck-bending movement choices (too many choice--for an adventure game--and you have to read cards in various orientation to weigh them all).
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19 May 2014 21:28 #178473 by Gary Sax
THE PRODIGAL SON RETURNS!!!

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20 May 2014 00:26 #178482 by ubarose

Sevej wrote: Prophecy is alright. If not for that pile of IFs (ok, I got +1... waaaaait that's only for undead, back to +2, then...) and neck-bending movement choices (too many choice--for an adventure game--and you have to read cards in various orientation to weigh them all).


Yes, too many movement choices for an adenture game, particularly one that is as light as this one. By the later half of the game you can usually move to any space on the board, it's just a matter of figuring out how to do it. The game just grinds to a halt as players calculate how to get to every f*ing space on the board and weigh whether it is worth the cost of getting there or not.
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20 May 2014 09:30 #178489 by iguanaDitty
Prophecy went overboard in trying to fix the movement "problem" of Talisman. Leveling up your hero is a cool idea but at least half the powers are movement related. I agree with the other critiques here and even so if the powers had been more interesting it might have worked better.
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20 May 2014 10:52 #178493 by Bull Nakano
I understand Prophecy came out in the mid-00's rush to build the great new adventure game, but Runebound really won that race by a large distance, and since then we have great games like Merchants and Marauders and Firefly. I don't really understand why Prophecy is being reprinted.
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20 May 2014 11:14 #178496 by JoelCFC25
The writing's been on the wall for some time, but I just wrapped up a PBEM game of Washington's War in which KingPut's 'MURICANS wiped the floor with my British.

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20 May 2014 11:24 - 20 May 2014 11:48 #178498 by ubarose

Bull Nakano wrote: I understand Prophecy came out in the mid-00's rush to build the great new adventure game, but Runebound really won that race by a large distance, and since then we have great games like Merchants and Marauders and Firefly. I don't really understand why Prophecy is being reprinted.


An adventure is a risky undertaking with an uncertain outcome. This is not what many gamers really want. They want a calculable puzzle that they can optimize. Prophecy offers more of that than most other light adventure games.
Last edit: 20 May 2014 11:48 by ubarose.
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20 May 2014 11:39 #178499 by jeb
My kid liked it folks, what can I say. It's not bad--sorry you've all had such a tough time with it. I don't think we had a turn go longer than a minute, and that was when we had to kill two of those big fellas for the Artifact.

Restarting my game night this week. Thinking RISK LEGACY--we're five games in.

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