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What BOARD GAME(s) have you been playing?
- Michael Barnes
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- Mountebank
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Should be playing Imperial Assault tonight, provided my copy gets here and my friends don't flake out (highly likely).
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- Michael Barnes
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- Michael Barnes
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Really this is like Decent version 5 at this point. Doom, Decent 1, Decent RTL, Decent 2 ... if you add in all the fixes and additions from the expansions it may even be like Descent version 8 by now.
The point is... they really don't have a good reason to fuck this up. So even though I don't buy many games anymore this one has me very curious and I think it would get some good table time in the new year if it's worth the admittedly high cost.
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- Michael Barnes
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Oh yes, absolutely. Much more invested in that stuff than Beastmen and Razorwings.
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We finished the first mission so fast and had so little money that we got in two missions in one night (both the basic For A Few Darkstone More scenario).
The game is dumb fun but it's definitely fun. I was surprised by how fast and briskly it moved. It never bogged down (even with a lot of enemies) and player turns were quick.
The combat isn't exactly clunky but it's definitely not streamlined. Having to roll for an enemy attack, then roll your defense, then roll armor if you have it seems a bit contrived. Fun though despite mounds of dice.
The levelling up system is the best part of the game as you have plenty of choices and flavor. Great stuff. We didn't stay in the first town long because I opened up a portal at the Outpost which sucked it inside and then had to high tail it out of town due to lack of money. We need to do our second town visit next time in which I plan on holding up the bank. Bastards won't know what hit 'em.
In terms of characters I'm getting left behind somewhat. The Preacher is a machine, generating around 50-70XP a turn from just Sermons (healing and combat) plus XP for killing enemies. I'm not sure how other classes are supposed to keep up as the dude is almost level 3 and I just hit level 2.
The Bandido lucked into a great starting item (spectacles which let him re-roll a to-Hit die) and found some good Dark Stone gloves and Knife due to his kind of ridiculous Loot ability (re-draw if he wants). He's a beast in combat and can do a whirlwind attack where he basically kills everything adjacent to him.
I'm curious to see how all of this randomness plays out in the long term (random items/loot, dice rolls leading to kills/XP). Seems like there's potential for some very overpowered characters if they find the right items.
I liked my first plays of it a lot, but I'm also concerned with repitition as you don't do a whole lot during the game but move and attack. The Encounters are the best part and that deck will eventually get cycled through and lose its charm. I think this will be a play a couple times and then let it sit for another couple months type of game due to those reasons. Keeping it fresh and the content discovery alive is important I think.
I also wish the enemies were more dynamic. There's no real AI or even attack priority besides spreading them out. I wish it worked a bit more like Myth in that regard. I really wish I could combine elements of this with Myth for the perfect game. Great things about each but also flaws IMO.
Anyway, had a great time and we three were excited.
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- san il defanso
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- D10
- ENDUT! HOCH HECH!
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JonJacob wrote: I played a quick party game called Skulls the other day... just a simple little bluffing game you could make with coasters at a bar. But it was packaged up nicely with really amazing art work... beautiful package and a really fun game. I am totally interested in picking up a copy now.
Do you mean Skull & Roses? That's a fun game, though for bluffing games it basically got killed with me after Coup came out.
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San Il Defanso wrote:
JonJacob wrote: I played a quick party game called Skulls the other day... just a simple little bluffing game you could make with coasters at a bar. But it was packaged up nicely with really amazing art work... beautiful package and a really fun game. I am totally interested in picking up a copy now.
Do you mean Skull & Roses? That's a fun game, though for bluffing games it basically got killed with me after Coup came out.
It was retitled to Skulls with the newest printing, same game though. I actually like it a bit better than Coup as it doesn't suffer that awkward end game where you know who won and it feels much less random/arbitrary.
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San Il Defanso wrote:
JonJacob wrote: I played a quick party game called Skulls the other day... just a simple little bluffing game you could make with coasters at a bar. But it was packaged up nicely with really amazing art work... beautiful package and a really fun game. I am totally interested in picking up a copy now.
Do you mean Skull & Roses? That's a fun game, though for bluffing games it basically got killed with me after Coup came out.
Hmm, yes it turns out that is what I mean...
Is coup better as a light drinking game? Or just better from a geek perspective? I trust you know what I mean, I'm in the market for something really light to play over beers.
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