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What BOARD GAME(s) have you been playing?
VonTush wrote: I forgot how great that game is and how nice it is to play once people understand the port actions and can blow through those in a minute or so. I'll be bringing that up sooner rather than later because the rules are fresh in my mind. My only gripe about the game is just how the game ends. It never really feels that it comes to a compelling conclusion, it is a continuous build and then...it ends. There is a bit of suspense, never fully sure where people are and holding your breath to see if the Glory they're gaining is their last. I just don't know if that's better though than seeing a conclusion take shape in the narrative.
I haven't played Merchants in quite a while so I'm struggling to remember the rules, but is it possible to change things so that banked gold and glory are open information to all? Presumably it would slow down the game as people go for the leader, but would also increase awareness that a player is coming close to finishing the game and put the pressure on everyone else.
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So like, your guy is trying to win the Govenor's daughter's favor, and I'm trying to get revenge on a pirate, while Jim is trying to locate some long lost buried treasure.
These missions could unlock when you hit 8 or so Glory and then would require maybe a couple steps to finish the game.
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@Scrumpy - I think like you mention it is trading one issue out for another. Thinking about it some more it is almost like a race to 5 Glory and you assume that someone will have 50 Gold stashed.
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Frohike wrote: \I do feel like it has inoculated me against further cooperative dudes-in-a-corridor games (my lingering interest for Shadows of Brimstone is effectively gone), and I hope that some of the seemingly simple but effective design decisions live on in some other IP.
Yes, EXACTLY. I have no need for a warhammer quest clone anymore after playing this. I'm on the mission with the Kantus.
This evening we played yet another game of Fields of Arle. This game I went all in on agriculture and converted it to points using Ovens and linen weaving. Good fun still, I recommend it if you know what you're getting into.
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Spartacus with 6 - House Batiatus all of a sudden had like 6 gladiators and a handful of intrigue to boost influence... not sure how he pulled it off under the radar, perhaps people were still in awe of everyone else's single very strong solo tricked out gladiator step to the plate and get curb stomped by Seppius' Spartacus wielding a ball and chain. I think this officially is my favorite game for a backstabbing playgroup that enjoys screwing each other more than actually winning. Always good times.
Luchador! - After Sparactus we were down to 5 players so we set up a mini wrestling tournament. Sparactus winner won the tourney. His prize was to guest referee the tag match between all the losers. There was much yelling, taunting, holding tiny championship belts above heads and on shoulders, and standing on furniture. I think I got home at 2 am which means today going to be miserable. Worth it.
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- hotseatgames
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- D12
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- Legomancer
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- Dave Lartigue
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Enjoyed them all but I don't know how much longer I'll be wanting to play with this group. Just having a hard time with the host.
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- ThirstyMan
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We are not playing live which suits all of us as we don't have a block of time available.
Dropbox works fine.
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Friday evening
I played in a few eight-player sessions of BANG! The Dice Game. I think I like it a bit better than the original BANG! because it doesn't overstay its welcome but, as far as Yahtzee variants go, I much prefer King of Tokyo.
I got in my third game of Dominant Species in the last two months. My score benefitted from playing with three new players who were trying to get a handle on the rules, let alone the fairly obtuse strategies. Plus I was also able to do a devastating Blight action on the only other experienced player, completely wiping him off the map and giving me about a third of the map (including two sea zones) all to myself. I ended up with a runaway score that was about 80 points higher than second place (I had 215 points).
I took part in a western-themed game of Fiasco. ... What happens in Fiasco stays in Fiasco...
Sunday
I played both Cyclades (at the start of the day) and Kemet (at the end of the day). For both we used that expansion which allows some of the elements to be mixed (I released the Kraken into the Nile, for example). In both games, every single player was at some point in a position to possibly claim victory. Fun stuff.
I tried out Turfmaster in an eight-player game and managed to pull out the victory by scoring in all three races. Neat game of hand management. I think I prefer Ave Caesar, though, because it's basically a quicker, streamlined version of the same thing.
I took part in a five-player game of Merchant of Venus on a pimped out print & play version of the original. We used a hard time stop rather than play to $X since the host likes to adhere pretty closely to the timeslots of the pre-scheduled games. I'd like to play again soon using the proper end-game since most of the time was used exploring rather than exploiting the revealed trade routes. Great game, though.
I played a three-player game of El Grande, finishing in second place. This is still probably the tightest design I've ever played. Not an ounce of fat on it. Just a well-olied machine. Three players isn't optimal, but still an excellent game.
I tried The Bridges of Shangri-La. The rules are very simple but, for some reason, it took me half the game to understand what the hell was going on. I really liked it by the end, though. It's like a dozen simultaneous Mexican stand-offs. I hope to play this one again.
I taught a seven-player game of Cosmic Encounter. I was Animal, with the power of throwing a hearty party. The game dragged a lot, partly because with seven you start to stretch the seams on this one (we only made it around the table once before the game was over, but that still took a long time) and partly because some of the players at the table weren't paying attention so kept having to be prodded everytime it came to alliances, reinforcement cards, etc. I'd like the play it again soon and often, but only if I can handpick the players.
Monday
I was taught ZÈRTZ from the Project GIPF label. Its heritage is definitely Checkers, but with a few unique spins on that: a) the board diminishes in size as you play, and b) not every chip (or, in this case, marble) has equal value to the players. It's a clever design that enables the players to be clever (or stupid). I'd love to become more familiar with this one and to try others in the GIPF line. I tend to neglect pure abstracts but I usually enjoy them.
I played in a three-player game of Tigris & Euphrates . I hadn't played this in almost seven years. Such a fantastic design. Even better than I remembered. So many considerations to make with every decision.
Great frigging weekend.
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