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What BOARD GAME(s) have you been playing?
My wife and I played Theseus last night. My wife played the Marines and I was the Aliens. She destroyed me. I thought that the two factions without the data point side bar would be balanced enough for us noobs. I was wrong. By the time I realized I had made some missteps it was far too late.
Even after loosing I am itching to try the same faction again. I love the trap engine you are building and the simple mechanics.
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- Legomancer
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- Dave Lartigue
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Played Dogs of War again recently. Still impressed with this game and the various factions. Too bad the 4 extra factions and some extra tactic cards were kickstarter only and can't be bought in retail, they add alot of variety to the game. Game is easy to learn and forces you to understand and factor in other players moves.
Second try of Unhappy King Charles. I'm really starting to like this game alot, possibly equal to Hannibal RvC or Twilight Struggle. The rules are still a bitch though and I'm pretty good with rules. Also after two games and reading on the forums it seems like the Royalists should win 60% or slightly more of the time. Play time was around 4 hours with a decent amount of rule checking, I'm hoping to get it down to about 3 hours for a full game soon. If I get a chance to play it again - so many rules are a huge entry barrier for most people, even if they are willing to play one two player game for 3-4 hours.
Had another 5 player game of Chaos in the Old World. Still love the game. I was Tzeentch and won the game, but not by much. Rat and Slaanesh were around mid 40s for points too and Khorne needed 3 ticks to go - he had a rough first round of three battles and no kills. Taught the game to two new people also. One of them made the comment of, "yeah the game is neat, I don't like the demon theme (although he loves Thunderstone and other fantasy crap), but I feel like you have the advantage because a new player can't win". Aside from the obnoxiousness of loving fantasy themed games and disliking demons in games his last comment highlighted why I hate his games. If I've played a game 10 times and I teach it to someone who has never played, I expect to win the game maybe 80% of the time. Otherwise why the hell am I playing this game so many times if it can be mastered after one play. One of his top games is Splendor so that explains it.
Played Dungeon Lords for the first time. I have alot of nostalgia for the PC game Dungeon Keeper, so I'm a fan of this theme generally. However I just hated the game. Low interaction and scoring similar to Agricola with a ton of minus points, and somewhat random assignments of heroes that either disarm all of your traps or constantly heal themselves. And an obscenely long rules explanation for what is a pretty simple game with a bunch of random mechanics.
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Followed that up with Magical Athlete which saw a crazy final race of Philospher, Druid, Martial Artist and Pirate. The player with the Pirate needed the Druid to win and him to finish 2nd in order to win the game on tiebreaker and pulled it off. Really fantastic as always.
Then played 1/2 a game of Tichu before calling it a night. Got to play 2 of my top 3 games, so it was a pretty great evening.
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We also played Libertalia a few times over the past while. I'm really digging this game. I love the fact that the entire game is simply putting a card face down in front of you 18 times, but there's a huge amount of thought that goes into each choice. For example, my fiancee was very smart and saved her Granny Wata card (gives you 2 gold each turn if there are no other Watas on the board) each round and brought it into the next. Strangely three of us tied at 62 points, although I made a silly mistake that cost me 1 gold.
Overall two great games that I'm excited to keep playing. I heard there's an expansion coming out for Sherlock, which makes me happy that it won't just end after case 10.
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Scott_F wrote: Taught the game to two new people also. One of them made the comment of, "yeah the game is neat, I don't like the demon theme (although he loves Thunderstone and other fantasy crap), but I feel like you have the advantage because a new player can't win". Aside from the obnoxiousness of loving fantasy themed games and disliking demons in games his last comment highlighted why I hate his games. If I've played a game 10 times and I teach it to someone who has never played, I expect to win the game maybe 80% of the time. Otherwise why the hell am I playing this game so many times if it can be mastered after one play. One of his top games is Splendor so that explains it.
Oh man, I know what you mean. Like, you should expect to lose to an experienced player. You should think something is slightly fucked about the game if you don't, or alternatively that the experienced player you're playing is an idiot.
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Then we tried a 5 player game of Specter Ops, a title I'm reviewing for The Review Corner. I was looking forward to playing this game but I wasn't overly hyped or anything. I thought it'd be solid fun and I'd enjoy playing it, as I'm a fan of hidden move games.
Wow, with five players there's a traitor mixed in with the four Hunters (the players trying to find the hidden Agent) and the paranoia as we needed to lean on each other for surveillance but lacking complete trust was phenomenal. Can't wait to play this again and see if I like it as much with less than five, where the traitor aspect is no longer included. Very tense experience though.
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VonTush wrote: I watched a group of four play Specter Ops the other night and what really impressed me is that it was what...five or six pages of rules?
Yes! I usually read rules electronically, only using the physical book as a reference during play. When I was reading the PDF yesterday in prep for the game I thought something was wrong and the download was corrupted or something. No, it's a quite simple game at it's core, although a few things are a bit obtuse and not overly simple to grok at first (such as getting into and out of the car).
Once you get playing it flies by. With 5 it's a longer game (2 hours) mostly because of discussion. It felt like little downtime though except for the couple of instances where the agent player took way too long to decide where to move (over 5 minutes).
It feels like the most AT of in print hidden move games, unseating one of my underrated favorites Ninja: Legend of the Scorpion Clan. Most of the complications in Specter Ops arise from character abilities and items the Agent possesses. It feels like a trashy sci-fi version of Letters From White Chapel with more conflict. Full of clever little touches of setting.
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charlest wrote: Then we tried a 5 player game of Specter Ops, a title I'm reviewing for The Review Corner. I was looking forward to playing this game but I wasn't overly hyped or anything. I thought it'd be solid fun and I'd enjoy playing it, as I'm a fan of hidden move games.
Wow, with five players there's a traitor mixed in with the four Hunters (the players trying to find the hidden Agent) and the paranoia as we needed to lean on each other for surveillance but lacking complete trust was phenomenal. Can't wait to play this again and see if I like it as much with less than five, where the traitor aspect is no longer included. Very tense experience though.
I'm trying to get my hands on this one to see how it plays but I'm definitely interested. I love that board and think the characters are pretty cool too. The sniper locking down corridors, the Beast sniffing out the corners and the driver of the car using its motion sensor to scan for the Agent. Hopefully it plays as well as it sounds. I already have Fury of Dracula, not sure there' s room for two of these, but I'm open to it.
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Contrast that with Alchemists that came in the same order, where there's just STUFF all over the place.
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ludology.libsyn.com/ludology-episode-106-hide-and-seek
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- hotseatgames
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Then we played a 6 player game of Survive!. This elicited the response I was looking for; family members screaming at each other and making threats. After the game ended they immediately wanted to play again, which we did. The second game was bloodier than the first, since people were more familiar. Good times.
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