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What BOARD GAME(s) have you been playing?
- Disgustipater
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- D8
- Dapper Deep One
jeb wrote: TTR:SWITZERLAND came out of retirement and we had a bloodbath over routs to Austria. So many bottlenecks on that tight map. I think vanilla TTR is a little weak unless you have 5 players, but I've never had a bad game on the Swiss map.
The India map is full of very short, crucial routes that result in a lot of anger. It's pretty fun. And it has Switzerland on the back.
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Seems like a good game, but I need more games to internalize the mechanics. Card games have always felt procedural to me, but this one is much, much less so than the LOTR LCG. Some really clever things, like how an attack 1 Retreat Inflict Inflict creature means this is a (relatively) lethal archer that is weak in melee. Even with the absence of map, I found my characters trading enemies (and risk), which is more to say than most dungeon crawlers out there.
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In this case, the Drac player really fooled us to begin with, preventing one player from moving to Paris and putting some sea storms over around Spain. I thought he might be bluffing, but regardless we were starting to move that direction when we were able to use an event to reveal the 5th space of the trail, which sure enough was Valona. So he had been farting around in Eastern Europe the whole time. But thanks to an extra movement event and fast horses, we were able to pretty quickly get back over there. His mistake, I think, was not to bolt to sea at some point while we were still unsure of where he was. We were able to surround him, and started a 2 on 1 fight, but he came out of that relatively unscathed while nearly defeating Seward. But still, at that point he couldn't escape our net, and couldn't make it to Castle Dracula, and we kept pounding on him, eventually killing him early in week 3.
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I'm the Crusaders in this scenario and finally crossed over from being the hunted into "time to kick some ass" territory with two very large Crusader armies showing up. Now I get to claw back VPs. Shades of playing as the allies in a Battle of the Bulge game.
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- Sagrilarus
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- D20
- Pull the Goalie
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lasr Friday I played the US in Twilght Struggles. I won against a fairly new USSR player on turn 7,
Finally, I solo my first turn in ASL. The US 101 took out a Germany unit in Close Combat. I think I'm getting the hang of all the Prep Fire, First Fire, Final Fire stuff.
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Sagrilarus wrote: Do you mean Kingdom of Heaven from MMP? I was on the prepub list for that one for about two years and then gave up.
Haha. Yep - somehow my brain has come to associate Mahaffey with GMT no matter who he makes his maps for.
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Meanwhile there's some NPC type characters that move around the map and provide bonuses or penalties if you share the same spot with them. They are moved by whoever has the first player maker. The other perk to the first player marker is an additional action each turn but you don't get the free coin every turn that everyone else gets.
The actual goods part...Whatever, just buy low and sell high. The real interest, and what I'd consider the game, is the board manipulation because this is a race game, you need to collect four keys and four specific goods then get to your exit space before the other players complete theirs. So making effective use of your actions while attempting to slow down your opponent's as well as being in competition for the first player bonus action is huge.
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- Legomancer
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- D10
- Dave Lartigue
- Posts: 2944
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In each adventure there are some NPC ships (dice). Each player contributes the ships (dice) he wants to send. All are mixed up and dropped into the box lid. So far that sounds like fun. Unfortunately at that point it becomes this tedious game of millimeters and positioning, with a measuring stick and everything. The kind of people who like goofy cards and dice are immediately kind of turned off by this, and the people who'd enjoy this aspect won't like anything else. It's like that dumb card combat system in FFG's first go at DungeonQuest, which completely went at odds with the rest of the game. What should be a light, rollicking time suddenly bogs down.
In addition, the part that isn't that combat just isn't that great. There are funny upgrades and such, but they aren't enough to salvage the game.
It's a huge disappointment for me, but probably a good one to have. I'm a big ol' Portal fanboy and bought this one as soon as I could because of that. So it's a valuable lesson learned.
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We both had clever strategies - me: use my ties to cut his agility down and then take out his ships- Him: Stress my ships and use slicers tools to finish them off. Neither strategy worked as well as hoped. He took Youngster out fairly early with bad dodge rolls on my part and clever Ion cannon use on his and one of his transports took a crit destroying is slicer tool pretty early. So we most slugged it out. we had a 6x6 board but played in a 3X3 for 98% of the game. I personally love epic, so much wackiness and plotting going on. My opponent is an excellent pilot and was impressive to watch dodge my raiders arcs and took out much of my Ties to 2 of his hawks and a dead Poe., looked bad and then my raider finally lined up some shoots taking out B-wings two turns in a row as his transports and my carrier went down in flames around it.
I released my bombers at two separate times- getting some good shots in- I liked the docking aspect protecting my bombers, as they tend to get destroyed before they can get a shot off. The carrier also had an ordnance expert on board that helped.
We played for about 3 and a half hours and all that was left was my raider with one (1) hull point on the rear (0) on the front and a single Academy pilot with 1 hull point.
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I think the Raider is my favorite ship in the game.
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- Michael Barnes
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- Mountebank
- HYPOCRITE
- Posts: 16929
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I'm thinking about just getting back up to current with Imperial and Rebel and leaving S&V for a rainy day.
I just got in an ENORMOUS box from Eagle-Gryphon containing Empires: Age of Discovery. It's almost as big as Cthulhu Wars. Cripes. Will probably solo that up tonight.
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