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What BOARD GAME(s) have you been playing?
- Disgustipater
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- D8
- Dapper Deep One
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- Black Barney
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- D20
- 10k Club
- Posts: 10045
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- Michael Barnes
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- Mountebank
- HYPOCRITE
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Good thing I didn't blow $300 on a clunker. But now I'm already thinking I should have got two raiders and one more of each fighter pack. And another playmat. GOODBYE MONIES
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What all did you get?
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Michael Barnes wrote: Just played Armada for the first time, the intro setup. Dang. It is really good. X-Wing is the Lamborghini, Armada is the Rolls-Royce. Too early to tell if it's better, but I think it is definitely a more refined design. Love all the custom engineered components. Love the defense and squadron mechanics.
Good thing I didn't blow $300 on a clunker. But now I'm already thinking I should have got two raiders and one more of each fighter pack. And another playmat. GOODBYE MONIES
I think I'm going to revive our Armada thread, I'd like to hear more.
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I'm really impressed and I'm looking forward to diving into a full game soon.
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- Michael Barnes
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- Mountebank
- HYPOCRITE
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Probably another dice set and a tool, the done thing is to make an extra one shorter.
HUGE bonus- everything fits in the core box.
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- san il defanso
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- D10
- ENDUT! HOCH HECH!
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I've played a BUNCH of Star Wars Risk. Five games, all Rebel victories. One guy I played against didn't think the Imperials even had a chance. He has a history of declaring balance problems very quickly, but it sure looks tough for the Empire on this one. It seems like the best strategy is to mob the Deathstar and create a TIE-Fighter shield, then not let the Rebels get close. I am using the clarified rules from the designers on BGG, which do help. I still really enjoy it though. I was expecting something closer to Queen's Gambit, but this is actually way lighter. My favorite Star Wars games tend to be the lighter ones, as much as I like FFG's work on the license. Stuff like Epic Duels and Star Wars Risk seems more appropriate to the license to me. It helps that it's SO short and easy to pick up.
It has the marks of a game that will be worth some money someday too, since it seems to be hard to find in the wild.
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san il defanso wrote: I picked up both Star Wars Risk and Arena of the Planeswalkers with some gift cards. I've only played one two player game of AotP, but I really enjoyed it. I might even like it a little more than Heroscape, though I have yet to play Heroscape with someone besides my five-year-old.
I've played a BUNCH of Star Wars Risk. Five games, all Rebel victories. One guy I played against didn't think the Imperials even had a chance. He has a history of declaring balance problems very quickly, but it sure looks tough for the Empire on this one. It seems like the best strategy is to mob the Deathstar and create a TIE-Fighter shield, then not let the Rebels get close. I am using the clarified rules from the designers on BGG, which do help. I still really enjoy it though. I was expecting something closer to Queen's Gambit, but this is actually way lighter. My favorite Star Wars games tend to be the lighter ones, as much as I like FFG's work on the license. Stuff like Epic Duels and Star Wars Risk seems more appropriate to the license to me. It helps that it's SO short and easy to pick up.
It has the marks of a game that will be worth some money someday too, since it seems to be hard to find in the wild.
More people seem to be coming out and agreeing with the perception that the Empire is favored. All you need to do is move the Executor up and then endlessly spawn TIEs, attacking with five dice each time. If you spend an action on the duel or Endor you're wasting time.
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- Space Ghost
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- D10
- fastkmeans
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Turns out there were no sinister town folk, so I was going to try to finish him off early. The opening event was fog. He pushed the petal to the metal and flipped the pickup on the first square. Randy, Ginger, and Dawn hopped out. Ginger ran parallel to the road, while Dawn got lost in the fog and stumbled to the forest. Randy hopped out of the car with his tire iron and tried to follow Ginger. The Raiders, excited about the car flip, pulled up by Ginger and let Spud and Beau hop out -- Spud took his meat hook to Randy but got smacked in the head with a tire iron. Beau jumped from the van and landed on Ginger -- in the process he fumble-fucked around and dropped his sabre. Naturally, Ginger picked it up and took off at a sprint, seemingly undeterred by the fog. The other two Raiders circled around to the north side of the forest where they new Dawn was hiding. Just as Dawn was emerging, lighting flashed and exposed her position, so she ran back in to the forest. Torch decided to light the forest on fire and pin down where he thought Dawn was; however, she managed to slip out the southside and get back on the road.
In the meantime, Beau fired up his blowtorch and took after Randy, telling the much faster Spud to go get Ginger and get his damn sabre back. Beau and Randy grappled all the way up towards the old country store with intermittent blow torch blasts to Randy's head. Eventually, he went down when Torch showed up and used his flamethrower to finish him off. Spud didn't fare as well as Ginger wielded the sabre like a samurai master on a couple of turns and eventually split his head open and left him on the side of the road to die. Dawn got freaked out in the woods when she stumbled across a dead body, but the distant ringing of church bells emboldened the two girls. The joined up, attacked the van with the sabre and machete, slowing its speed. The fog lifted and they were able to make it to the woods and escape.
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One Night Ultimate Vampire disappointed me. It was better than One Night Revolution but it's fiddly and overcomplicated compared to One Night Ultimate Werewolf. Pales in comparison to something like Deception which felt interesting and fresh.
Introduced some newbies to Rhino Hero, Codenames, and Skull which was a good time.
Got in a four player game of 6 nimmt! which was pretty good. I was riding the lead early but one player stormed back and I had a couple of bad plays where I was stuck with a bunch of bulls. One guy was doing so bad it seemed like he was trying to shoot the moon.
Wiz-War, with all expansions thrown in, was the highlight of the night and as meaty as we got. I summoned a Minotaur on the first turn, teleported a dude to me who was trying to steal my chest, and beat the hell out of him. He threw down a sandstorm right down a key hallway which kept dicking with me. The Minotaur got lost in the sandstorm and couldn't get out. Son of a bitch.
Meanwhile, the other two guys were messing with totems and picking away at treasure. One guy brought out the Genie which is scary as hell. It's basically a proxy for your wizard and lets you cast from it and attack twice in one turn.
I grabbed my neighbors chest after making it past the sandstorm then got stuck in a fight with the Genie summoner who turned into an Ogre. I had morphed into a Golem at that point but was beat up a bit. The Ogre dropped the Sandstorm player's chest on his rune and then pushed me into a Rosebush before finishing me off with a spell combo.
Great times.
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One player is a Godfather with a box full of chips (roles) and diamonds. The box gets passed around, and the other players get to choose what they want to take (a chip for a role, any number of diamonds to be a thief). Then the Godfather asks questions, listens to accusations, and attempts to pick out the thieves.
I really like that each player gets to choose their role rather than have it forced upon them like Werewolf or other social deduction games. I worried that the game might not be as fun if you weren't playing as the Godfather, but at least in my case I didn't find that a problem at all. I do think that my group might have been slow to grasp some of the better strategies, since the Godfather won all three games. We probably should have jumped ahead of the questions more, or maybe had more people steal fewer diamonds each.
Anyway, it was a good game and I liked it quite a bit. It may grow old after a while, but for as cheap as it was I think I'll have gotten my money out of it by then.
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Gregarius wrote: Played Mafia de Cuba three times last night. It's a light, fun little alternative to One Night Werewolf.
One player is a Godfather with a box full of chips (roles) and diamonds. The box gets passed around, and the other players get to choose what they want to take (a chip for a role, any number of diamonds to be a thief). Then the Godfather asks questions, listens to accusations, and attempts to pick out the thieves.
I really like that each player gets to choose their role rather than have it forced upon them like Werewolf or other social deduction games. I worried that the game might not be as fun if you weren't playing as the Godfather, but at least in my case I didn't find that a problem at all. I do think that my group might have been slow to grasp some of the better strategies, since the Godfather won all three games. We probably should have jumped ahead of the questions more, or maybe had more people steal fewer diamonds each.
Anyway, it was a good game and I liked it quite a bit. It may grow old after a while, but for as cheap as it was I think I'll have gotten my money out of it by then.
The expansion isn't mandatory but is pretty good, adding a lot of variety. Some really interesting roles mixed in and it's cheap too.
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For me I think it is the more tactile elements to MdC. And like Gregarius mentioned, that the player gets to chose how to interact with the game rather than being given a role to play.
Question though: Why would the Godfather not take 5 to begin with? Therefore leaving fewer diamonds to find overall.
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