- Posts: 4623
- Thank you received: 3560
Bugs: Recent Topics Paging, Uploading Images & Preview (11 Dec 2020)
Recent Topics paging, uploading images and preview bugs require a patch which has not yet been released.
Please consider adding your quick impressions and your rating to the game entry in our Board Game Directory after you post your thoughts so others can find them!
Please start new threads in the appropriate category for mini-session reports, discussions of specific games or other discussion starting posts.
What BOARD GAME(s) have you been playing?
- san il defanso
- Offline
- D10
- ENDUT! HOCH HECH!
Please Log in or Create an account to join the conversation.
- Sagrilarus
- Offline
- D20
- Pull the Goalie
- Posts: 8739
- Thank you received: 7353
This is good gaming. It runs about four minutes per round and generates good story after each, and you have time between to grab a pretzel and a swig of beer. It doesn't get the respect it deserves because it's sold in the wrong kind of store but it's worth a shot if you see it. About $8.
S.
Please Log in or Create an account to join the conversation.
Gary Sax wrote:
Yeah, that was too long and I shouldn't have posted it in the forums where it will get lost instead of the front page.
I AGREE, SIR.
Please Log in or Create an account to join the conversation.
- Michael Barnes
- Offline
- Mountebank
- HYPOCRITE
- Posts: 16929
- Thank you received: 10375
First of all, this is the best board game box of all time. The retro arcade cabinet art RULES, it looks and feels authentic down to the fonts and color choices. Then you open it, and the INSIDE of the box is printed with a blue starfield. NICE touch. The manual is printed in three colors (blue, yellow and black) and it fits the aesthetic nicely.
Now, the game. It is not what you are thinking at all. Do not expect this game to be a pew-pew shoot 'em up. Do not expect this to be something simple and direct like Battle Beyond Space. It's actually...kind of complicated. Tons of cards, symbols and abilities. But more than that, what makes it complicated, IMO, is that this is one of those WTF games that feels like it's coming from out of nowhere, not from established mechanics. But yes, it does really simulate a top-down shmup...it's just surprising how much rules and overhead it takes to do that effectively.
There are three core concepts at work here. One is ship energy. You get to move one and shoot one every turn, but you can pay energy to overcharge. But energy is also your health, so pushing the limit can be risky. The second is threat, which simulates bullets flying at you. Bad guy ships generate threat usually by being next to you, but some have longer range or can hit you anywhere on the board. On your turn, you have to move as much as your threat to dodge the bullets or you get hit and lose energy. That is actually pretty brilliant. The third is the scrolling "screen", which it does almost exactly like the classic kid's game Up the River/Race Through Space. Five rows of cards in trays. End of a round, you remove the bottom tray, dump the cards, and refill it up at the top. Which means there is actually "scroll pushing" in the game.
In some ways,it's a very Vlaada kind of design- quite elaborate, but purpose-built to express a particular concept with lots of space built in to create tactical/strategic situations. There's a lot more going on than I expected, with buying upgrades, various hazards, and other elements. The attention to detail is pretty great- love that the main weapons are your standard bullet/missile/chain shot/laser options.
But it _may_ be on the long side and I think the lack of immediacy/"twitch" gameplay might put some off it.
The truth of it is though that I actually had a concept in my mind for a shmup board game about three years ago and these robbers completely stole it from me. Their burgled design actually has a number of things that I wanted to do, but their idea for simulating enemy fire is WAY better than my idea was. But I also had a much simpler scrolling method in mind- the first time I played Thunder Road, I thought "this is the foundation for a shmup board game".
But the complexity actually makes the game feel like there's some depth to it, and I'm thinking I might like that there's some heft to it and it's not just a pew-pew game. It is completely distinct from X-Wing and other spaceship titles. And it is very specifically about shmups, it would not work without that core conceit.
Regardless, there is nothing else like this out there and that says a lot. It's exactly the kind of game I like to see from Z-Man.
Please Log in or Create an account to join the conversation.
How's the solo game, btw?
Please Log in or Create an account to join the conversation.
Too bad this next one doesn't feature some kind of alpha male fighting over the damsel in distress type of politics. Guess the game's hard enough as it is, and the characters can also be female.
Please Log in or Create an account to join the conversation.
- hotseatgames
- Away
- D12
- Posts: 7179
- Thank you received: 6299
Then a 3 player game of Warhammer Diskwars. This is also probably not the way to play this game.
Ended with a 3 player game of Marvel Legendary. This was my first try at this, and I liked it more than I expected I would. I would really like to try the Alien version.
Please Log in or Create an account to join the conversation.
Please Log in or Create an account to join the conversation.
Then played a filler game of Innovation and scored 1 point because I could not get anything going.
Next was a 4-player game of Clash of Cultures which I am souring on because of how fiddly it is. I just can't remember every little bonus for the techs I bought, so if I forget to scan my tech bonuses when I do something, I invariably end up being that dude that goes "hey, I forgot to take my Idea for a science advance, so I'll do that now." and I watch other people make similar mistakes in not taking bonuses or paying the wrong resource or whatever. Cool game, but that shit is better tracked by a computer.
Last game of the night was my first game of Snow Tails which I thought was a pretty great racing game - quick, simple but with just enough tactics and hand management to make it interesting. I checked out the game on TOS and was surprised to see multiple complaints about a "runaway leader problem" - that's the fucking point in a racing game! I was even more surprised here given there's a catch up mechanism built into the game!
Please Log in or Create an account to join the conversation.
- Erik Twice
- Offline
- D8
- Needs explosions
- Posts: 2300
- Thank you received: 2650
Please Log in or Create an account to join the conversation.