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What BOARD GAME(s) have you been playing?
I also played High Frontier. Just the basic game to teach two other newbies. I lost by one point. I tried solar sailing around the inner system but all the asteroids i prospected were void of resources. Later i colonized mars but it was too little too late. One of my opponents built a small empire around Jupiter and the other just got mercury.
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The Woodlands artwork and setting are pretty great. It's sort of a fairy forest type environment with cards that reference fairy tale staples, like the Big Bad Wolf and Red Riding Hood and stuff like that. Woodlands and The City are definitely my favorite big board expansions, as they offer up more gameplay changes and flexibility than slogging through the Highlands or the Dungeon.
Lastly, FFG is now using a smaller box for expansions like the Woodlands. The only thing the box lacks is shelf presence, as it looks scaled down from the other big expansions. It's still packed full of content.
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In agreement with everyone else, I'll state that it's worth $20 and deserves a non-magazine release. It's also the only WWI game that I own, and frankly I'm not sure that I'll need another.
Our 3.5-hour game was tense and fun, and I barely pulled out a win as the Entente on the last turn.
The only issue is that we screwed up the card combos pretty badly, since they're fairly counterintuitive and we didn't look at the card combo glossary as carefully as we should have. (Without the glossary, by the way, no one would be playing the game correctly.) The Machine Gun card also seems overpowered, to the point where it may need to be nerfed.
Given its informal magazine ancestry, there are a few minor cases of "This is what the card actually means, regardless of what it says." The Machine Gun card is a good example, since the MG token stays out until the end of the turn, not just the end of the impulse (as implied by the card). But no big deal, really.
Overall, it was good fun and I look forward to playing again. My motto is to play any wargame at least five times consecutively (different days, not all at once) before moving onto a new one, so I have at least 4 more plays to go.
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(I kid! I kid you!)
Alright, so we played what I feel is an under rated title, Richard Launius' Run, Fight, or Die.
A die rolling game where you are trying to avoid being the first person to die in a zombie apocalypse. The zombies are coming at you in waves and certain die rolls will allow you to kill zombies or to flee from them. But other results can get you items to help, put you at locations that might hurt or help, and allow you to get "followers" which might help or really hurt you.
Followers are what win you the game and the VP's they give are in inverse proportion to their usefulness. A guy that helps a lot is worth little while "the constant whiner" who will be a drag upon you and your fight for survival is worth a lot.
You should put this game in the same category as King of Tokyo. Chaotic, random, short, and fun. The rule that the game ends when the first person is killed alleviates the problem in King of Tokyo when there are but two players left and the game can drag as they duke it out and everybody else is bored. Also the cards in Run, Fight, or Die come into play much more frequently. In King of Tokyo it's tough to get many cards in play and I think they are the most fun aspect. So it's nice to make them more accessible.
The artwork, descriptions, and abilities are all done with a sense of whimsey and lightheartedness that convey the idea that you shouldn't take the game or yourself too seriously while playing it.
If you like King of Tokyo but are played out on it or are looking for a second game that serves the same purpose, check this one out.
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- engineer Al
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As usual, exciting at first, but then it just seems to disappoint.
At least the end got exciting.
thegamebox.gamesontables.com/index.php?topic=1485.0
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engineer Al wrote: Yes, better and "cleaner" than KoT in almost every way, but somewhat lacking in the area of player interaction which I think brings down the FUN rating a bit.
That's a big deal for me. Elder Sign gets a pass in our house for being a co-op, but most other dice games make me wonder why I didn't just play Farkle, Yahtzee, or Liar's Dice.
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