- Posts: 2108
- Thank you received: 898
Bugs: Recent Topics Paging, Uploading Images & Preview (11 Dec 2020)
Recent Topics paging, uploading images and preview bugs require a patch which has not yet been released.
Please consider adding your quick impressions and your rating to the game entry in our Board Game Directory after you post your thoughts so others can find them!
Please start new threads in the appropriate category for mini-session reports, discussions of specific games or other discussion starting posts.
What BOARD GAME(s) have you been playing?
Please Log in or Create an account to join the conversation.
- Posts: 146
- Thank you received: 72
VonTush wrote: What constitutes a Microgame these days? It's a term I've always been fuzzy on.
I'd say a Microgame in 2014 terms would be 1. small box (obligatory) 2. $20 or cheaper 3. 30 minutes or less playtime.
Please Log in or Create an account to join the conversation.
I'd love to get hold of some of the old microgames though, I keep meaning to PnP Citadel of Blood, and I might try and get hold of the mini version of Ogre. But they are micro in size, not length (or necessary complexity).
I don't know whether these smaller games will lead to a renaissance in SacksoKniziaesque ethic with 1 or 2 mechanics and then allow player interaction to provide the interest, but we can always hope. At least in terms of "thinky" games I'm not convinced there will ever be need to add to the half dozen classics I have, so going forward I'll probably be mostly adding themey, trashy games with an eye on playing with the kids as they get older where fun, narrative and lack of brow furrowing is not something to be avoided at all costs. I mean, I really am a big fan of the great eurogames, but fuck, do I want to sit around and play Puerto Rico with my kid or Nexus Ops or Aliens or Assault on Hoth?
Please Log in or Create an account to join the conversation.
black inferno wrote:
VonTush wrote: What constitutes a Microgame these days? It's a term I've always been fuzzy on.
I'd say a Microgame in 2014 terms would be 1. small box (obligatory) 2. $20 or cheaper 3. 30 minutes or less playtime.
So a chess travel box??
Please Log in or Create an account to join the conversation.
Michael Barnes wrote: Why is a 30-45 minute simple game fucking boring by default? Is 30 minutes spent with good friends or family rendered boring by playing a simple game instead of a long, complex one? If that's your party line, it says more about the folks you're gaming with or what you want out of the hobby than it does anything about a particular type of design.
I'd never say a complex 5-6 hour game is bad or boring by default.
To get this off on a more productive tangent than I started it on, I don't generally find a situation for these types of games. If I'm actually having people over and we're playing games and not going to a bar or doing something else, I wouldn't play a 20-30 minute game 4-5 times. If we're just hanging out, I probably am not going to play a game, we'll do something else. If I'm playing with my spouse or family... we probably will do something else or we will sit down and play something specific that is longer, my spouse and I usually play games on Saturday or Sunday during the afternoon.
Do other people really just whip out a micro/filler game and randomly play it with spouse or family? Or do they make a game night out of a bunch of microgames? Maybe other people have more seamlessly integrated gaming into their daily lives than I have.
Please Log in or Create an account to join the conversation.
Please Log in or Create an account to join the conversation.
I gave my girlfriend Love Letter for Christmas in 2012, but it fell flat as a two-player game and we gave it up after a few hands. Last month, I got out Love Letter during an awkward break in the middle of a D&D session, when one player left early and another was still running late. The four of us played about a half game of Love Letter and found it to be mildly fun. But I think a full game of it would have been a little too boring and repetitive.
It's impressive that somebody made a moderately good game out of so few cards, but ultimately the micro-game format probably can't offer what I want from a game: richly-implemented theme, immersion, narrative, and interesting decisions.
Please Log in or Create an account to join the conversation.
Please Log in or Create an account to join the conversation.
- Michael Barnes
- Offline
- Mountebank
- HYPOCRITE
- Posts: 16929
- Thank you received: 10375
I'll take the bag of chips.
Seriously, I love how disruptive and controversial smaller, shorter games are with some folks. They cause so much angst and hand-wringing.
Please Log in or Create an account to join the conversation.
Please Log in or Create an account to join the conversation.