- Posts: 948
- Thank you received: 598
Bugs: Recent Topics Paging, Uploading Images & Preview (11 Dec 2020)
Recent Topics paging, uploading images and preview bugs require a patch which has not yet been released.
Please consider adding your quick impressions and your rating to the game entry in our Board Game Directory after you post your thoughts so others can find them!
Please start new threads in the appropriate category for mini-session reports, discussions of specific games or other discussion starting posts.
What KICKSTARTER(S) are you BACKING and WHY?
I'll buy it on MM/CSI clearance for $24 in 2019.
Please Log in or Create an account to join the conversation.
JEM wrote: It looks good, but so did that Mental Asylum one. I don't know if that one is even a thing yet, and I see Nov 17 as the estimate and that says nope.
I'll buy it on MM/CSI clearance for $24 in 2019.
You could be right. This is Diemension's first game, so it's a risk. I'm feeling optimistic about this one even though I can't pinpoint why.
So glad that I resisted Lobotomy, which is going to suffer bad language translation--and that's if the gameplay has any merit at all.
Please Log in or Create an account to join the conversation.
Please Log in or Create an account to join the conversation.
charlest wrote: Lobotomy had many more red flags IMO.
A pity, too, because it uses some well established horror themes that are still rare in board games.
Please Log in or Create an account to join the conversation.
Please Log in or Create an account to join the conversation.
Please Log in or Create an account to join the conversation.
www.coolstuffinc.com/p/230940
I don't think it's worth it for the base game at that price, I got in at the early bird for $90 and we got over double the content of the base game. It's one of the reasons I late pledged for Dark Souls. I think that game will also not see much of a discount at retail if the prices for Guild Ball are anything to go by.
Please Log in or Create an account to join the conversation.
Another Kickstarter?!?
As mentioned in the last Update, when members of the Flying Frog team completed their Shadows of Brimstone KS work, they began rolling onto the next project… Shadows of Brimstone: Forbidden Fortress! By having this next project lined up, it meant that we could avoid down time for artists and sculptors between projects. In this way, doing a third Core Set for Shadows of Brimstone was a natural choice as it had all of the framework and game engine from the previous two Core Sets, but with some new mechanics, all new content, and a very cool and different theme, starting the Heroes in Feudal Japan.
We learned a lot from our first Kickstarter campaign, and while it was challenging, we are proud of the epic game line that was created. Not to mention the amazing community that came out of the Kickstarter and continues today. All of our experiences, lessons learned, and pipelines established have led to our new Kickstarter project for the next chapter in the world of Shadows of Brimstone.
Shadows of Brimstone: Forbidden Fortress
When we decided to do a third Core Set for Shadows of Brimstone, we wanted it to bring something new to the table, beyond simply new content. There have always been strong ties between Feudal Japan and the American Old West, so it seemed like a great way to expand what the world of Shadows of Brimstone is. Thus was born Shadows of Brimstone: Forbidden Fortress!
As a third Core Set for Shadows of Brimstone, Forbidden Fortress can either be played on its own, as a stand-alone game, or it can be used in combination with any and all of the other Shadows of Brimstone products! It is fully compatible, in every way!
Forbidden Fortress also adds a brand new OtherWorld on the back side of the Map Tiles… The Belly of the Beast! Backers from the original Brimstone Kickstarter may recognize this as an OtherWorld Stretch Goal that was not unlocked during the original campaign. When we started formalizing what would be in Forbidden Fortress, the idea of adding the Belly of the Beast as the OtherWorld on the back side of the tiles was a perfect fit! What could be more in keeping with the Japanese theme than allowing the Heroes to find their way through a portal that leads inside of an unspeakably massive creature; battling all sorts of living organs and parasites, and fighting off the Flesh Mites, Acid Blobs, and Parasitic Tentacles that inhabit this ‘living’ world.
Many of the new Enemies for Forbidden Fortress are inspired by traditional Japanese myth and legend, but with a Shadows of Brimstone feel to them. Creatures take the form of terrifying ghosts and Demons to make manifest the supernatural horrors of Feudal Japan.
But there are courageous Heroes to fight back this new evil that has invaded their world! The stalwart Samurai Warrior, using his mastery of the Katana and his code of honor to defeat his foes in combat, the nimble and deadly ninja Assassin, using stealth and speed as weapons, the Traveling Monk, a member of an ancient Yamabushi order devoted to fighting supernatural creatures that threaten our world, and the powerful and mystic Sorceress, who wields Elemental Magik to crush her enemies.
For new players, Forbidden Fortress will make a great introduction to the world of Shadows of Brimstone, and for veteran players, it can easily be treated as two brand new OtherWorlds, with a new set of Heroes and Enemies to add to your games. It also gives you the new option of starting your Heroes in Feudal Japan or the Old West, or mixing your Hero party for fantastic adventures. The possibilities are endless!
Once again, we would like to thank all of our original Shadows of Brimstone Backers for supporting the project and coming on this adventure with us. If you'd like to saddle up once again for another wild ride in the world of Shadows of Brimstone, the adventures continue in the land of the rising sun!
The Shadows of Brimstone: Forbidden Fortress Kickstarter launches on October 31st!
That's all for now! Happy Gaming
There's only 2 kickstarters I regret not backing, Kingdom Death and Shadows of Brimstone.
Please Log in or Create an account to join the conversation.
Please Log in or Create an account to join the conversation.
- hotseatgames
- Offline
- D12
- Posts: 7162
- Thank you received: 6270
Please Log in or Create an account to join the conversation.
JEM wrote: Yep, I'm going to jump into this one. And then bitterly watch retail outpace fulfillment by months
FF looks potentially incredible, but I fear getting involved in a campaign like SOB--Although there's a nice pot of the end of that rainbow, we're talking about a rainbow that stretches out for years.
Please Log in or Create an account to join the conversation.
Please Log in or Create an account to join the conversation.
JEM wrote: I'm hoping they have learned lessons and have processes in place to make it all run smoother now. Even so, I'm not sure they're going to send out a box of everything to backers if they're intending to release expansions over the course of a year or two.
Yeah, I certainly hope they leave some stuff for retail. Stretch goals and add-ons are great, but they can destroy timelines. That model of excess seems to work for CMON, who really don't seem to care about retail, but for a company trying to establish itself in retail--it doesn't make much sense.
Please Log in or Create an account to join the conversation.
Oh well, I guess cash up front is better than waiting for cash after making the game. Maybe that Indiana Jones game didn't sell nearly enough for them and they're now warier of making big games the traditional way.
Please Log in or Create an account to join the conversation.
Please Log in or Create an account to join the conversation.