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Kevin Klemme
March 09, 2020
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oliverkinne
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Mycelia Board Game Review

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December 07, 2023
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River Wild Board Game Review

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Outback Crossing Review

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01 Mar 2024 11:44 #341879 by dysjunct
You're very welcome! They really are stellar games, and I think they represent a sea change in how to approach mysteries in a way that plays into the strengths of RPGs as a medium. (As long as players are on board with the premise that they aren't solving the One True Answer That Is Written In The Scenario, like your typical Call of Cthulhu adventure.)

With literary or television mysteries, the author can make the protagonist exactly as smart as they need to be in the moment, and introduce clues, etc. But I think anyone who's GMed an RPG for any length of time has had the frustrating experience of players who are completely clueless no matter how many hints the GM drops.

They (BB and PA) are also so easy to run. I do maybe ten minutes of prep before introducing a new scenario, then a five-minute refresher each week. Plus the printouts are optimized for GM support at the table. Nothing against GMs who like the "lonely fun" of mapping the fifth level of the dungeon, or creating every NPC for a village, but that doesn't interest me -- I like playing RPGs, not getting ready to play RPGs.

The core system has inspired a bunch of games in development; there's "Beakwood Bay," basically not-DuckTales mysteries; "White Mountain Rescue," about park rangers looking for lost hikers and discovering ever-more creepy stuff deep in the woods; a raygun-and-rockets pulp sci-fi one, and many more.

I did a "Let's Read" of the BB book over on RPGgeek, if you want to check it out:
rpggeek.com/thread/3197857/lets-read-brindlewood-bay

The thread's mostly wrapped up but you're welcome to add questions or comments. Or post them here, of course.

Hope you get it to the table soon!
The following user(s) said Thank You: Gary Sax, allismom3, sornars, Nodens, Mantidman, Dive-Dive-Dive!

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