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Kevin Klemme
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Mycelia Board Game Review

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River Wild Board Game Review

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Outback Crossing Review

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What ROLE-PLAYING have you been doing?

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14 Aug 2014 11:23 - 14 Aug 2014 11:24 #184825 by Green Lantern
The folks you game with should be people you enjoy just hanging with in general, especially when playing an RPG. I suggest skipping the game next session and just plan on a social gathering to give everyone an opportunity to simply hang out. If they can't manage that due to personality conflicts then yeah, it might be best to reboot the group and/or say goodbye to players. It sucks but these things happen.

If you are the GM I would express to any players not having fun to share with you what's bothering them, and if it's not actions you are taking as GM then you need to try mediating the disputes. Like I said, if these folks simply don't like each other that's going to be a tough hill to climb.

Hopefully your group does enjoy the social aspect of your RPG game night and can salvage the game. I think spending a good portion or all of your next session just chilling and talking and hanging out might go a long way in mending fences. After all, if player B is taking out his frustrations in the game and attempting to kill the other PCs then there is certainly some passive aggression that needs to be addressed.
Last edit: 14 Aug 2014 11:24 by Green Lantern.
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14 Aug 2014 12:10 #184830 by Shellhead
I did invite all but A over for boardgames on a couple of occasions. A is a nice guy, but once in a while he really irritates me. Unfortunately, attendance was low both times so not much group bonding took place. Maybe I should have offered XP for attendance and made co-op games mandatory.

The situation where B was attacking A and E was justified, in that first A and then E were temporarily controlled by an enemy. However, the rest of the group responded with grappling and non-lethal damage, while B was hacking them up with a sword.

Even though B is an old friend and A, D and E are merely acquaintances, I think I will let the vote speak for the group. A secret vote will be better, with the results presented by email later to avoid a scene. Although B is a friend, he is sometimes abrasive and he knows it. Also, I don't strongly sympathize with his plight of potentially being ousted, given that he was trying to get A kicked out last year. If the group votes to keep B and that causes D and E to leave, that's their choice.

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05 Nov 2014 13:16 #190019 by Green Lantern
I'm ramping up a game of Savage Worlds soon and was curious if anyone here had any experience with the system? If so please share any GM tips or good game aids you might have stashed. I've never used this system but after reading through the rules it looks like my cup o'tea. Fast and furious with just enough rules crunch to keep things varied. Plus, no hit points to track. Yay!

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12 Nov 2014 13:50 - 12 Nov 2014 13:55 #190539 by Gary Sax
Thread bump.

So seeing my dad, who is an old man now, really got me wanting to do RPGing again. He doesn't do anything creative with his mind, just more workish stuff/hobbies and you can tell... he's a bit of boring dude. I can see myself going down that road since my main hobbies now are boardgaming and videogaming, both of which are fun but don't require significant creative effort.

Anyway, I was reading "A World of Ice and Fire" for the class I'm teaching on it next year on the books and I feel like I had a really good campaign idea for the Ice and Fire setting. It made me want to DM, and I know my wife and a friend from work have wanted to try an RPG. I just read the comments a few pages back on the Green Ronin game, so thanks for that. Still trying to decide if it's the right fit, has anyone played it since those last posts? I'm still digesting the campaign thing but I might bounce it off you guys once I have a better idea.

Also, the actual product line is messy. I find what's on amazon very confusing---like, what is for the current version of the game? I think I found the core book (there's an older core book too???), but I can't tell which of the others might be helpful.
Last edit: 12 Nov 2014 13:55 by Gary Sax.

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12 Nov 2014 20:45 #190578 by Stan Leer
@ Gary- I don't have experience with the Green Ronin system for Song of Ice and Fire. I was interested in it myself for a while.

You might consider going with another system and try to tailor the rules for the setting. You could use something with which you are familiar and change up classes and such. So if you are using say D&D use fighters and rogues only for classes and you get really low magic campaign.

There are obviously gobs of other systems you might consider many of which are free if you mostly want to tell a specific story.

GURPS can do any setting but can be very mechanical. I suppose it depends on how technically you want to interact with the world.
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12 Nov 2014 20:48 #190579 by Stan Leer
On other notes- i have been wanting to try to figure a way to do a role-playing setting for my 8 year old daughter. I like the idea of a story telling game. I'd like to stress problem solving and creatvitiy but dont want to focus on fighting/killing as main interaction with the world.

1. Any suggestions of systems?
2. Anyone familiar with Microscope? [url=http://]http://www.amazon.com/Microscope-Ben-Robbins/dp/0983277907/ref=sr_1_4?s=books&ie=UTF8&qid=1415843252&sr=1-4&keywords=microscope[/url]

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12 Nov 2014 20:51 #190580 by Stan Leer
When I was looking at it years ago, this system was well receieved:

www.amazon.com/Game-Thrones-D20-Based-Op...+of+ice+and+fire+rpg

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12 Nov 2014 21:42 #190582 by jason10mm

Jeff White wrote: I'm reading almost universal high praise for the D&D 5e PHB.

Who's got it? What's the word around these parts?


It's been a while so maybe you've played it by now, but I think 5e is pretty awesome. I get all sorts of gushy 2e vibes from it, which was the edition I played the most. I thought 3.5/PF was just too rules heavy, monsters had too many stats, and player options were difficult to work around. Never played 4e outside of whatever version was in the DnD board games.

Only downside is this looong wait for the DMG and a severe lack of gameplay examples in the PHB to figure out how some things are intended to work. But it is a very streamlined system, fast to play, works well with and without a tactical grid, and allows for easy on the fly decisions.

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13 Nov 2014 04:27 #190588 by mads b.
I just finished writing and testing a freeform RPG about pretentious artists struggling to get fame and recognition. It's meant to be played in 2-3 hour sessions, and each session should feel like en episode of a sitcom.

The rules are quite easy and there's not a lot to prepare, but it requires all players to contribute to the story. And the game master is more of a game organizer meaning that he/she can join in on the fun.

Send me a PM if you want to give it a try. It's ugly, but very playable.

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13 Nov 2014 10:46 #190600 by SebastianBludd

Stan Leer wrote: On other notes- i have been wanting to try to figure a way to do a role-playing setting for my 8 year old daughter. I like the idea of a story telling game. I'd like to stress problem solving and creatvitiy but dont want to focus on fighting/killing as main interaction with the world.

1. Any suggestions of systems?


I was looking into RPG's for kids recently and I thought Meddling Kids (Scooby Doo RPG) looked fun. About 1 hour long sessions and, I presume, no murder. ;)

There are a bunch of others on DriveThruRPG if that theme doesn't appeal to you our your daughter.
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