Ran Star Frontiers last night. We're starting the introductory Volturnus Campaign, so last night was SF0 - Crash on Volturnus. All of the players are experienced with rpgs, but none of us had actually played SF back in the day.
We had to cut the evening a little short (yet we ended up with almost two hours to bullshit afterwards...), so the PCs only made it to the end of the first chapter where they escape the Space Pirate raided starliner, the Serena Dawn, via escape pods. They ended up losing all of their equipment, but have acquired a few items from downed pirates on their way to the pods. Oh, the party is made up of two humans (explosives expert and technician) and a dralasite (martial artist).
The system is _really_ easy. Simply percentile based. The biggest thing I took from it is damn role-playing is fun! It's been a while, so I guess I had forgotten, but I expect to start doing more of it again. The whole table was a lot more lively than when we boardgame and pour over strategies. I dunno the whole affair seemed more loose and 'fun'.
Looking forward to next session in two weeks when the party actually crashes and has to make do with items in the escape pod.
Also, I just ordered the DCC rulebook. Damn, does it look good:
www.goodman-games.com/forums/viewtopic.php?f=60&t=39711