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What VIDEO GAME(s) have you been playing?
Hadik wrote: Playing The Division on XBox. Enjoying running around Brooklyn and Manhattan blasting my way through scenarios. Doubt I will enter the multiplayer Dark Zone because frankly I'm just not that good. Bad guys are hard to bring down even though you riddle them with bullets. Not very realistic but I gues they cranked up their HP to make the game challenging.
Dark Zone in division is pretty terrible. I haven't played DZ in a while, but when I left it was mostly hunter-killer groups of players preying on lower leveled solo players.
but hit me up (evilewok83) if you want to run some co-op.
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- Michael Barnes
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The game looks great, sounds great, plays great. It's FAST. The melee thing where you can perform "fatalities" on staggered demons is really fun- totally over the top and gory as Doom should be. The environments are cool, they still have you looking for colored key cards and ammo shards which is so old fashioned...the demons are wily, definitely more versatile than they were even in Doom 3. No more of the "monster closet" stuff, everything is more encounter-based and some of them are pretty difficult to fight through.
It may actually be a little complicated though with the weapon upgrades and all...I don't know if I really want all of that in Doom of all things, I really just want the core weapons and the chainsaw. I do like some of the upgrades, like the thing that lets you shoot mini-missiles, that's fun stuff.
Exploration is actually a thing! There are secret areas! It's neat because they are totally optional, but if you want to 100% a level, you've gotta do it all.
So yeah, this is a good one...I think might keep it for $15, this is exactly the kind of old school shooter I enjoy I can see revisiting it on higher difficulty levels too. I think I might like it a touch more than I liked Wolfenstein.
Maybe it's all the Hell stuff, but it put me in mind to fire up Diablo III again. I swear, every time I come back to that game it's like they've added another expansion's worth of content. I decided to start a new character (having level 70'd Witch Hunter, Paladin and Shaman) so I took the Barbarian. Sucked at first, but once the levels started rolling in (thanks to Torment I), he's now pretty much unstoppable. That whirlwind attack is reeeeeeeediculous. Especially with buffs for fury and things that heal you when you spend fury, that kind of thing. I just tornado through hordes. The Nephalem Rifts on Torment are just INSANE, total chaos. Really enjoying getting back to this game, for a while my PS4 was pretty much a dedicated Diablo III machine. One of the best games ever made, completely timeless and you can always jump right back into it.
Mordheim is coming on October 18, definitely getting it. It's by the folks that did Blood Bowl/Blood Bowl II, so it will probably be wonk as fuck with questionable interface/AI, but 100% rules fidelity.
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Cool. I've been thinking about waiting until I get the xbone and pick up the Handsome Collection. I think that has all the dlc included. And where the hell is BL3 already?John Myers wrote: If decide to play the DLC in Borderlands 2 Bunkers and Badasses is definitely worthwhile, and while it's short Mr. Torgue's Crater of Badassitude is probably the funniest piece of writing in the entire series.
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- Disgustipater
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Here is an example:
(go to 22:50 if it doesn't automatically go there)
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- metalface13
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First thing I didn't like is the art. You know how GW miniatures are so distinct and recognizable? Apparently, whoever designed the video game doesn't get it. Everyone is way more proportional than they should be (except for Skaven, they look marginally better). It doesn't feel right, but maybe because I've spent the last months painting GW and pay too much attention. Likewise, it is all very drab, grey and muted, as if everything is bathed in Agrax Earthshade. The city itself at its best reminds me of original Demon Souls (in terms of art style). More often than not both characters and scenery look terribly generic, which is a major offense considering the license.
As for gameplay, I like it but it´s not that exciting. It is a solid pre-XCOM turn-based squad tactics. But it doesn't have that new XCOM drama, and the feeling that each of your decisions carry a life-or-death weight. That´s not to say it is easy. The AI is fairly competent and demanding, it is not uncommon to lose, so you need to think and act strategically. Unfortunately, the best strategy (or at least, the only one that I found viable) is to gang up on one or two opponents and not let them gang up on you. And the AI, although competent, is as exploitable as most of them toasters.
My feeling is that I'd enjoy Mordheim as a multiplayer affair, because it is fairly unique in that regard (for the same reasons people loved campaign play of tabletop Mordheim and Necromunda). Problem is, I haven't seen anyone in PS4 multiplayer lobby so far.
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- Michael Barnes
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Definitely not the tabletop game, that's for sure. It's more like some kind of cross between an XCOM/Jagged Alliance game and Valkyria Chronicles sans tanks. Conceptually, it is Mordheim- you have a warband/gang and you run around Mordheim fighting other warbands/gangs. You hire new members, they gain veteran abilities or lasting wounds, you have to pay them/outfit them, etc. so all of that is pretty good even though it is stupendously overcomplicated by a HORRID UI that makes absolutely no sense. I still don't know how to check a character's inventory in game.
In play, it's oddly dull and that isn't helped by some WTF design choices. Like how you have to pull up a map to see where you are and set a limited number of beacons that you can see in the 3D view. And said map? Doesn't even have a zoom function! Seriouslyl
There are definitely tabletop elements abound, like how you have to roll to climb successfully. And the fighting is turn-based, so you have guys standing around waiting to get clobbered. There are overwatch and ambush type options and you can set defensive/parry stances.
You have to collect Wyrdstone, when you do it has a random corruption effect. Which adds to the massive and somewhat opaque range of buffs and debuffs that plaster practically the entire screen. Seriously, there is information- almost all of it not really explained anywhere- all over the screen at all times.
There is a game here, but it is the kind of game I would have bought at CompUSA circa 1998, took home, had a ton of problems installing/running it, downloaded patches for, and then sat there wondering if it was something I should try to return. But then I'd wind up playing it 100 hours. There's something here, it's just so poorly made. It's hard to make an argument for it, and Vlad is 100% correct that these developers somehow didn't get the Warhammer look/feel right AT ALL. So I'm having trouble getting into it to see if the depth that there seems to be is actually there or not.
Especially since I have XCOM2 from Gamefly, and it is such a masterfully made, compelling TBS game.
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Mordheim just made me wish XCOM-2 had a real multiplayer, Necromunda-style, where your band would progress/digress depending on the outcome of skirmishes (that would actually make sense in the almost-apocalyptic-post-invasion world). One thing in favor of Mordheim - at least they have the balls to perma-injure-death your band in multiplayer (which would have been nice if anyone was playing).
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Interesting point in here about how many of the changes (this reviewer says improvements) in civ 6 could be related to Ed Beach's background in board game design---Here I Stand, Great campaigns of ACW, etc.
Excited to try this version. Might wait until the steam sale in a year or whatever unless it comes as an Xmas gift from relatives.
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- Colorcrayons
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Its good, and so close to being actually great. The creativity of building your own maps is peerless outside of the Sims.
Sadly, its discontinued now. But we have nearly 100 characters to play with. All the marvel and star wars fig salong with their respective playsets which allow a good preconstructed game experience are also owned. So we have a lot to go through.
Marvel battlegrounds in Infinity is the shining fighting game gem of the system though.
I am just really sad it went under before Dr strange was produced. Ugh. I desperately want him in the game.
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