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What VIDEO GAME(s) have you been playing?
- Michael Barnes
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- Mountebank
- HYPOCRITE
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- Erik Twice
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- D8
- Needs explosions
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a) One of my commuter routes is so long that trains take three days to go around it
b) I have designed all my routes as commuter routes, leaving no room for faster trains
c) My city has massive coverage issues with big gaps in the middle
d) Train lines are mostly parallel to each other making transfers difficult
e) My biggest commerce poles are not connected to each other
f) Had I quadruple-tracked my main lines I could have done three times the work with a tenth of the effort
g) I've expanded stations only to leave tracks to nowhere
This game might have a steep learning curve but it's certainly worth it. Here's a picture of my city.
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You made Los Angeles.Erik Twice wrote: a) One of my commuter routes is so long that trains take three days to go around it
b) I have designed all my routes as commuter routes, leaving no room for faster trains
c) My city has massive coverage issues with big gaps in the middle
d) Train lines are mostly parallel to each other making transfers difficult
e) My biggest commerce poles are not connected to each other
f) Had I quadruple-tracked my main lines I could have done three times the work with a tenth of the effort
g) I've expanded stations only to leave tracks to nowhere
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I can't see myself sticking with this for another 550 hours but I'm enjoying it so far.
*people joke about Vertibirds always crashing near you in Fallout 4- they're re-skinned Skyrim dragons and follow similar behaviours.
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- hotseatgames
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- D12
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- Black Barney
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- D20
- 10k Club
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- Erik Twice
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- D8
- Needs explosions
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Streaming was fun too! Jeb actually joined in which I really appreciated. That said my English wasn't up to par, I was tired and kept thinking in Spanish. I still don't know how to handle languages while streaming. Twitch, like most other internet services, is designed by and for monolingual people so there are no easy ways to stream on several languages or to two different audiences :/
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If I had to strip this game down to the essentials, I'd call it "Ico meets Prince of Persia." You play as Swole Andy Serkis in full Gurn Mode, and you're climbing, running and fighting to help yourself and the female NPC escape a future ruined New York City, populated (so far as I got) mostly by security mechs. The combat is very "Arkham" like (my only other frame of reference for the style of X+Y button attacks) where you swing a bo staff around, with kill-move closeups providing Maximum Gurn as Serkis' digital face pushes into the centre frame.
The Ico part is that you have this mostly passive female character that you direct with a menu to run to you, or cause a distraction, etc. So in that sense you're given control over this otherwise docile female NPC. But! In a narrative twist, this NPC had slapped the equivalent of an explosive collar on you at the start of the game, to secure herself from any threat you present*, and also to secure your help. So narratively you have this dichotomy where you (Serkis dude) are telling her what to do, in order to keep you both alive, but the ultimate power rests with her. It's an interesting way to skirt the issues of passive female sidekick. Maybe they want to have their cake and eat it too, I can't say yet, but I liked the concept.
I haven't got very far in the game but so far it's been a pleasant combination of puzzling out tactical approaches to each area. Navigation is (so far) pretty obvious, with strategically placed pipes, poles and handholds. The tactical element is in when to use your own, or your sidekick's distraction actions to draw fire to/from you. Then there's the button mashing combat which feels solid and kinetic.
I've had a good time with it in the couple of hours I've spent so far- already good value for the couple of dollars it cost. Not too shabby.
*There's a nice moment in the opening of the game, where you're running through a crashing space ship through security doors, trying to reach escape pods. In one scripted moment, the woman closes a door in front of you, and you hammer on it, pleading with her to open it. The "camera" cuts to her perspective, and you see this hulking brute of a man hammering the door with his fists and yelling inaudibly. You get a sense then of the threat you appear to be to her, and of course it sets up the game-mechanic convenience of attaching the two characters via the slave device later.
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Anyway, I got pulled back into Fallout 4- the game that keeps on giving. I played over 350 hours before installing any mods, now I have 50 or so. Everything in this picture except the glasses is a mod. Character mesh, skin, tattoos, eyes, hair, hat, mask, clothes, pipboy and AK74M rifle. I also run an overhaul mod that changes combat to be more dangerous (and re-implements ballistics for projectile guns), reworks all perks, changes NPC factions etc. I'm also in the middle of running through a mod someone made that adds a whole bunch of extra quests based around a building and characters they created. Sure it's not as polished perhaps as the Bethesda stuff, but I love how these games let people create more stuff.
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- hotseatgames
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- Michael Barnes
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- Mountebank
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It's made me want to circle back to Wolfenstein, there's a two pack coming out next week with both of those, I'mma get it. I think it will be therapeutic Especially in the current political climate where suddenly bona fide Nazis are in positions of power.
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- hotseatgames
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