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What VIDEO GAME(s) have you been playing?
Gulp. So I started a new game of Dark Souls 3, this time with a checklist next to me to get a 100% first run and get a platinum trophy. I doubt I'll finish it, but still... this time I'm doing a beefy armor strength dude, which is a very different experience.
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The core of the problem is the lack of feedback. Getting stats is hard. You never know why suddenly all three RCI indicators flattened out. And then, they're trying to do simulations. Really, with stupid AI and crappy pathfinding it's more like a clusterfack than a simulator. This gets really bad once they start trying to really simulate every movement, with vehicles going back and fro, and services affected by them. And then getting people in the right spot?
In my case, I have a city with 40% uneducated, 40% educated and 20% highly educated. Lots of my high level commercial zones (which require at least educated) are complaining from lack of worker while my lumber industry is stuffed with over-educated employees. My garbage tracks are collecting trash bins from the other end of the city while ignoring the block next to it.
They have a system so tight that shops must be staffed by people with certain education level and shopped by people with certain wealth, and then fucked it up with poor simulation. And I haven't talked about public transport at all!
Seriously, be done with it and go back with simpler system.
Aaaand my personal pet peeve. It's so hard to get money rolling in unless you leave your computer on for hours and leave it be. The income/expense is so tight that you are assisted by totally unrealistic milestone bonuses... (reaching certain population level grants you dough around 10-20 times your current income and unlocks certain buildings).
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- Legomancer
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- Dave Lartigue
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Gary Sax wrote: I love the simulated agents approach to city managers but they still haven't gotten it right yet because it's so hard to do. Adding agents actually sort of simplifies the game, because (potentially) they'd make a lot of boring busywork decisions that you'd make. Putting working rudimentary AI markets into games has the potential to be pretty cool as a way of offloading work for the player.
Actually they have. At least modders have. The thing is this agent simulation thingy takes a lot of computing power. That's why the original game programmers just leave the AI as is. I've tried these mods, and while they works, they begin to crash my laptop at 30k population, while I've had over 70k in the normal game. And it was just the traffic!
I want a SimCity type game with a broad view that I can pick up and put down at my leisure, not something where the whole thing will come crashing down if the gradient on my sidewalk ramps is too steep or my traffic lights aren't perfectly synced.
Exactly! I don't need to know which type of road combinations will spawn a traffic light or arrange where U turns are available for services to change direction...
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- Black Barney
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- 10k Club
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Also, We Happy Few is awful. It's like they tried to splice Bioshock and Fallout 3 with a survival game and the result is a really snoozy snoozer
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I'll look into Odallus.
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- hotseatgames
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- D12
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Undertale is interesting. The characters are goofy, and most puzzles have unique aspects to them. The game itself is easy and isn't meant to be a challenge, more of an experience. It has great music.
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Mr. White wrote: My son and I are playing the mess out of Shovel Knight right now. Such a great game.
I'll look into Odallus.
Yeah, I don't mean to slight Shovel Knight at all, I love that game, too.
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Black Barney wrote: Also, We Happy Few is awful. It's like they tried to splice Bioshock and Fallout 3 with a survival game and the result is a really snoozy snoozer
You just saved me a chunk of money. I can't stand Bioshock, any Fallout game past 2, or survival games. Yay!
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OVERWATCH SUCKS
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