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iguanaDitty wrote: I just discovered this XCOM thing and am thinking I will pick up XCOM enemy within for cheap sometime.
One of my top 5 turn based tactical board games of all time. I like that I don't have to build the terrain or roll the percentile dice.
Frohike wrote: New Overwatch patch. They buffed my main, Junkrat, with two concussion mines. Two! Can spam them as damage or double jumps. First QP game on Junkrat garnered me 40 kills... yeah, he may get nerfed. I'm curious to see how the new Mercy will play since she's my other main; I don't like the plays I've seen in PTR videos but that may even out as the meta adjusts.
I'm excited to try out the new Mercy. I'm crap at shooting, so when I did competitive I'd usually grab Mercy. I hated that I was basically penalized for keeping my guys alive. I'd be sitting on my rez for awhile, grit my teeth and do a 1 or 2 man rez, and then Reaper or DVA would drop in 10 seconds later and I'd swear at the television. I could care less about her new ult, although it looks fun. I'm mostly excited for the single Res on a cooldown.
I do a lot of 3v3's too, and I'll play just about any female character except for Ana. Reaper and Soldier are probably impotent by now, so I play them too.
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Got breath of the wild. I needed something long after doing the Witcher, diving deep in civ 6, then completing dark souls 3 dlc and taking a break.
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It's good! It is in fact very XCOM but very streamlined. For example, if you are shooting at something in the open, it's 100% to hit. Behind cover, it is 50% to hit and you might hit the destructible cover. Full cover you can't hit it but you might damage the cover. I think this is pretty brilliant. Weapons also have status effects that go off at certain percentages- burn, push, honey...
Moving also has a couple of neat innovations that are also very Mario. If you move on top of one of your teammates, you can bounce on them and basically get a second move. There is also a built in melee dash attack, if you move through an enemy you damage them.
Not very challenging so far, but FUN. It is definitely more Mario than Rabbids, and it feels like a modern update on the Mario RPG formula. The Rabbids are sort of knowingly regarded as an annoying nuisance, which is kind of funny.
Never really noticed how Minions are kind of a ripoff of them...
But yeah, this is a winner.
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