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13 Days: The Cuban Missile Crisis, or, Twilight Struggle in 45 minutes

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11 Apr 2016 09:47 #225827 by charlest

"If the sun comes up tomorrow, it is only because of men of good will. And that's - that's all there is between us and the devil." - Kenny O'Donnell, or rather, Kevin Costner

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14 Apr 2016 00:05 #225828 by Michael Barnes
I'm working on a review of this as well and agree pretty much down the line here. It's definitely TS Express. In fact, I felt like I knew what to expect from it as soon as I opened the box and looked over the components. It's actually pretty neat, and it does hit the high points while narrowing the focus to the Cuban Missile Crisis and not the whole Cold War. Hardcore TSers will probably scoff at it, but I think the designers really did well in condensing that design into something more approachable.

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14 Apr 2016 08:41 #225843 by charlest
Yeah, it completely surprised me how good it was. I expected it to be solid, but it's got that pull that keeps grabbing you and wanting you to bring it back out. Every play of this has been two back to back as one game wasn't enough.

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15 Apr 2016 01:23 #225888 by Cranberries
Which raises the question of why not just play Twilight Struggle rather than two hours of Thirteen Days...
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15 Apr 2016 01:41 #225889 by Cranberries
Here's a link to the rules: goo.gl/CCLTob

www.jollyrogergames.com/13-days

Designer Asger Sams Granerud, Daniel Skjold Pedersen
Artist Jacob Walker
Publisher Jolly Roger Games

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15 Apr 2016 08:53 #225896 by charlest

craniac wrote: Which raises the question of why not just play Twilight Struggle rather than two hours of Thirteen Days...


That's a fair point, but that commitment to 13 Days isn't required. It's also not quite as deep as I point out so that may be a consideration. I know Twilight Struggle's not a brain burner, but the strategy and effort involved is a step beyond this game.

Sometimes too I'd rather have multiple games in the same time frame as a large one so that I can wipe the slate clean and try again, refocusing my strategy. The process of learning the game and applying that knowledge is a shorter loop.

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15 Apr 2016 09:43 #225898 by Michael Barnes
Plus you can teach it to a new player in less than ten minutes and at the end they won't feel like they had no idea what to do,

TS is a great game no doubt and it's worth 2 hours. But this is a very comparable alternative if time, game knowledge, depth or space are concerns.

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15 Apr 2016 09:51 #225900 by stoic
I'm a nut for anything that has to do with the Cold War. Where's this game available for sale?

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15 Apr 2016 10:23 #225902 by charlest

stoic wrote: I'm a nut for anything that has to do with the Cold War. Where's this game available for sale?


I think it just hit Kickstarter backers a few weeks ago and should be available retail in a couple more weeks. Unfortunately you can't get it quite yet.

Since it's Jolly Roger/Ultra Pro I imagine it will get normal distribution and be available most places.
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15 Apr 2016 13:51 #225914 by Michael Barnes
Yeah, it's Ultra Pro...which is kind of weird. I got a shipping notice from them and I was like WTF is coming from Ultra Pro...they threw in a big pack of sleeves, so that was nice.

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15 Apr 2016 22:33 #225954 by dysjunct

stoic wrote: I'm a nut for anything that has to do with the Cold War. Where's this game available for sale?


Coolstuffinc has it on preorder for Q2. But, Kickstarter.

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