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Bugs: Recent Topics Paging, Uploading Images & Preview (11 Dec 2020)

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Mansions of Madness Q&A

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31 Oct 2016 00:18 #237219 by Matt Thrower

If you caught my Mansions of Madness reviewthe other week, you'll have gathered I was both impressed and disappointed by the game. The experience of playing is unique, but it feels overpriced especially given limited replay value out of the box. All that, however, has the potential to change given where the game goes in the future.

On that basis I asked for, and got, the opportunity to chat to the designer Nikki Valens and Keith Hurley, VP of Media and Interactive at Fantasy Flight. I wanted to explore the game design, the motivation for pushing the app envelope and how it might be supported going forward.

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31 Oct 2016 08:55 #237220 by charlest
Replied by charlest on topic Mansions of Madness Q&A
Good stuff Matt!

I'm a big fan of this game although I do agree, it has some flaws..

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31 Oct 2016 09:58 #237230 by Matt Thrower

charlest wrote: Good stuff Matt!

I'm a big fan of this game although I do agree, it has some flaws..


I've been playing it over this weekend (surprise, surprise) and it's just re-enforcing my original opinion. It's a unique and often brilliant game: possibly the most fun I've had with a co-op. But it desperately needs an ongoing source of new scenarios: cheap, through the app, without the need to invest in physical product. In less than ten plays I've beaten the first two scenarios and seen enough of the third for it to be predictable. The fourth needing 3-5 hours is just silly time, and won't ever get played. There's just not enough in the RNG to make replays of the same scenario interesting.

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31 Oct 2016 19:31 #237256 by teejay
Replied by teejay on topic Mansions of Madness Q&A
FYI The latest version of the app is up to 6 scenarios of varying length, although you may have to enable the expansions to access them all.

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