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Pax Renaissance - A Creativity Quest Review
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Gary Sax wrote: Yeah, I'm a bit salty about not ordering it when I could.
There's a base game on the BGG marketplace:
boardgamegeek.com/geekmarket/product/1209316
The expansion seems harder to find.
I'll poke around and see if anyone has seen it in an FLGS. It didn't sell out too long ago, some still may be on store shelves.
Edit: the base game is still available direct from Sierra Madre. I've bought from them direct multiple times, very reliable and postage isn't too bad considering the distance. No joy on the expansion. A couple of friends with well stocked FLGS had no luck either. Probably a long shot, but The Compleat Strategist in NYC and The Sentry Box in Calgary are two of the biggest stores I've seen in terms of selection. Their websites are total shite, so its possible they might have it in stock.
Just found this :
www.google.com/shopping/product/15878167...WCVT4KHZjQBk8Q2SsIFw
One place has it for $32.
The expansion already appears to be approaching stupid price status unfortunately.
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Msample wrote: Fuck BGG and their exclusive promos. I skip 'em.
Yeah, they're stupid, but I buy them for the games I really like. In this case they had the Argent promo pack and the Pax Ren five-card expansion at the same time, so I sent them a few bucks. Figure it's just insurance if I ever really need money enough to sell games off the shelf. I think I've bought three or four total over the years, because my hoarder instinct isn't that strong.
Only a very specific type of shiny will do.
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- Erik Twice
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The restrictions in this are super harsh, and it's easy to get behind the 8-ball accidentally. With the action restriction and the hand restriction, there's so little you can do sometimes that you just grind your teeth. However, if those things were relaxed I think it would snowball even more into a rich-get-richer game.
The one non-solo game seems to have very short on bishops, so I'm not sure how much different they'd be (or if we just let them go by really early on). One of the things that was definitely in play early in the game was a reluctance to run trade routes that would benefit everyone. It seems like cash was always hard to come by, but maybe it's just because we were all being stingy bastards.
I need a few more games to really get my opinions set on it. It feels swingier than Pax Porf, and I think it's down to how the trade fairs work. It's pretty hard to get paid (especially in the early game) without them, but they also cycle the cards. With purchases and trade fairs going on, you can watch almost a whole row disappear before it's your turn again. That makes it pretty hard to plan, even if the costs to buy deep are linear rather than exponential. On the plus side, it means some crazy surprises may come down the pike, but just like in Pax Porf there's nothing worse than adjusting the market at the end of your turn and seeing the card that's going to hose you pop up when you know there's no chance to defend.
I think the whole activate-declare two action victory (literally, winning requires at least half your actions for that turn) is almost a patch for the wild swings of the game, to allow your opponents to rein you back in.
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Msample wrote: Instagram link?
One post back from most recent.
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