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Ion Award Winners announced at SaltCON
Dan Naylor
Monday, 07 April 2014
PRESS RELEASE For Immediate Release 2014 Ion Award Winners Announced   The 2014...
Articles
In Theory
San Il Defanso
Monday, 21 April 2014
A little while ago I played Small World for what had to be the fiftieth time. I...
Blogs
Charlie Theel
Wednesday, 23 April 2014
An interesting topic came up in the comments section and it's an area wor...
Podcasts
FATcast Episode 13 - WBC 2013
ubarose
Friday, 18 October 2013
Matt and Josh are still at WBC 2013! They talk War Party and outsider design wit...
LATEST COMMENTS
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Exodus Proxima Centauri - Board Game Review
Matt Drake
Tuesday, 22 April 2014
I’ve heard a lot of arguments equating well-designed games with fun games, yet I have no compunction about separating the two factors. I can think of plenty of examples of games that were well-designed and still not fun at all (I can’t stand Puerto Rico, for instance), but there aren’t many good examples of poorly designed games that were a blast to play. Which is why I was so glad to play Exodus Proxima Centauri, because now I have a good example.
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