Articles > Analysis

 
153 results - showing 1 - 10 « 1 2 3 4 5 6 ... 7 16 »
 
So Sick Of Words
When I was just beginning to write about board games on a regular basis, I had a conversation with a friend of mine about a particular piece I had written. I expressed my desire to become at least something of a notable personality in the hobby, and he told me that if that was something I wanted I would do well to create a video series that explained complex games. I have never had a ton of use for video board game content, so I explained that I only really had the time and inclination to stick to the...
 
 
Barnestorming- Reiner Knizia: Master of Theme, Impulse, Destiny, 12 Years a Slave
All Hail the Master of Theme.
 
 
Board Gaming's Vanishing History
A couple of years ago I wrote an article talking about the lack of historical context within the board gaming hobby, especially when compared to other mediums. There is a pervasive ambivalence about old games in the hobby today, which is increasingly focused on the newest Kickstarter campaign and the churn of the right-now. At the time I thought that there was hope for those of us who really enjoy older games, because I believed we were living in the age of reprints. Back then old classics like Wiz-War, Merchant of Venus, and Survive! were getting top shelf...
 
 
Flip-Flopping
I owe Lost Cities an apology. Lost Cities is the classic two-player card game by Reiner Knizia, a perennial favorite of gamers for more than a decade now. Not me though. In fact I would say I just about hated it. Oh, I had plenty of reasons why, but the biggest one was that I just couldn’t see how the game was anything besides a complete crapshoot. You play cards that represent going on an expedition, with the idea that you need to reach a certain level on that expedition before you actually can score any points. I like...
 
 
Restoring Balance
One of my favorite things about board gaming is the math trade. For those who’ve never had the pleasure of participating in one, it’s essentially an enormous board game lottery without nearly as much risk. You list games that you have to trade to other people, and everyone adds theirs to the same list. Then you each put together a list of games from the big list that you would accept for your games, and a computer program puts together trade loops so that people end up with new games for their old ones. If that sounds a little...
 
 
Are You Experienced?
“It’s more of an experience game.” Gamers have heard this phrase many times, which means it might be borderline meaningless. When I hear it, it conjures up a game where the process of playing it is inherently more important than the final result of who wins.  The phrase “experience game” is sometimes used euphemistically for a game that’s a lot of fun but might not meet some nebulous mechanical standard. In that sense it functions as a little of a backhanded compliment, though not necessarily.
 
 
In Theory
A little while ago I played Small World for what had to be the fiftieth time. I’ve enjoyed Days of Wonder’s best game since it came out almost five years ago, across a handful of expansions, all sorts of player counts, and a completely alternate version of the game. After you play any game for that long you begin to notice all of its little peculiarities. I began noticing these in Small World a while ago. For one thing, it seems strange that the victory points are totally trackable, since one of the elements that arises in the game...
 
 
That Final Dice Roll
        Ladies and Gentlemen, you’ve been playing for three hours, and the entire game comes down to just one die roll.  180 minutes of painstaking planning, careful negotiation and tactical response, and everyone is looking at the guy on your left, waiting for one throw of a couple of cubes to pick the winner and the loser.          And that’s exactly what’s supposed to happen.         To some extent I’ve withdrawn from the “what a game should be” debates that rage unabatedly on the Internet, mostly because I’ve found they’re just piles...
 
 
Cult of the Overrated
Last night some friends and I had a conversation over a board game, as is our tendency. The chitchat wandered over to games that for whatever reason we didn’t like much. Eventually this turned to my well-documented dislike for 7 Wonders. Most people at the table weren’t big fans of the game either, but none of them had quite the depth of my own antipathy. So for the sake of conversation, one of my friends began to offer up counterpoints to my complaints, just as a way to show me that it’s not as bad as all that. One...
 
 
People seem to like these lists. So here I am again with your yearly dose of statistical hype-mixture. I've actually made a table this year rather than my previous paragraph-based efforts, but there are still comments beneath noteworth games. Enjoy. A quick rundown of the rules for anyone new to the list. This is an average of the ratings given to games by people who've bough the "Ameritrash fan" microbadge on BGG. A game needs at least 30 ratings to be eligable. Games that have been in the top 25 for at least five years running are...
 
 
 
153 results - showing 1 - 10 « 1 2 3 4 5 6 ... 7 16 »
Powered by JReviews
Text Size

Top