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Games Of The Years
I got involved in this hobby seven years ago, and I’ve been writing about it pretty steadily for about three, with occasional pieces before that. At some point every board game writer will have to deal with the expectation to crown their “game of the year.” This is tricky for a lot of reasons. First of all, the bulk of hobby game releases are clumped in the last four months of the year, after GenCon in August and Essen in October. It’s not uncommon to miss playing major releases for months, even years, while those games...
 
 
The Group Of Ten
Once you have been in the hobby five years, you begin to look at your game shelf and say, “I have too many games.” This doesn’t actually mean you’re going to get rid of any of them or that you will stop buying new ones. Mostly it’s just an acknowledgement that, hey, space is getting a little tight, and that you’ve spent a considerable amount of money on all the games you have.
 
 
GenCon - General Gaming Rant
Ah, it’s that time of year again – GenCon week. You can smell the excitement in the air. For those of you who have not been here before, it smells like hair grease and buttcrack sweat. I freaking hate GenCon.
 
 
Moving On
Even at my best I don’t like change very much. Be that as it may, I’ve got a big one around the corner. I’m preparing to move from Kansas City to Dallas, my first out-of-state move in eight years. A lot can happen in eight years. In that time I’ve met my wife and had two kids. I’ve transitioned from a graduate student to an office worker and dad, and now back to a grad student again. And not least of all, I discovered board gaming and got lucky to make an extensive group of friends who enjoy it...
 
 
Barnestorming- There Will Be Games HD #4, Infiltration, Kahuna IOS, Bossk in Jail
Worker placement?
 
 
Hasbromance
Last August I made a trade for Conquest of Nerath, the D&D-themed conquest game from Wizards of the Coast. For months it sat on my game shelf, mostly serving as a toy for my three-year-old son. It was hard to deny its appeal in that regard, but it wasn’t until just this last week that I was able to scare up the four people that so many have recommended. True to my expectations, I had a great time. I have a history of not caring much for dudes-on-a-map games, mostly because I’m kind of an impatient gamer. Conquest of...
 
 
Next of Ken, Volume 81:  Genesis
At one time, I enjoyed the luxury of having several different game groups. I had a core of old friends who we would get together once a month and play the very best that Ameritrash had to offer. I had another group that met weekly at work and we'd play tons of what can only be dubbed "lunch games", lighter fare that could squeeze into an hour. And of course I had my wife and family, my wife being a champion that will give most games a try, at least once.
 
 
Bolt Thrower #25: A Distant Plain, too many iOS reviews to read in one go
Does a spear travelling at terminal velocities toward an unsuspecting target make any noise if there's no-one around to hear it? And if there's no one around to hear it, how can there even be a target? Those are just two of the questions that won't get answered in todays pre-festing Bolt Thrower. Board Games Last week I got the pleasure of reviewing A Distant Plain on Shut Up & Sit Down. It was the first game in the COIN series I'd played, and I had mixed feelings about the system: while it's...
 
 
Another Thing to Chase
It was just over nine years ago that my friend introduced me to The Settlers of Catan. As much as any game I’ve played, it was love at first sight, a revelation, an experience like nothing I had before. Strategy, interaction, and wonderful times with my friends all in a one-hour game. I bought a copy, played it to death, and got most of my friends hooked. I assumed that was the end of it, and I never bothered to look further into the hobby.  
 
 
Games I'll Never Design
I hate playtesting games. A big part of this is because 90% of all designed games aren’t worth publishing in the first place, and I frankly don’t need to play someone else’s take on deck-building or worker placement. My gaming time is too precious to waste on polishing someone else’s game, especially if it’s not a very good one. Besides that, I just don’t have a lot of patience for the process of design and playtesting. I don’t know how other people can stay engaged with a design long enough to see it through to completion, so I have...
 
 
 
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