Articles > Interviews

 
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Barnestorming- Brett Murrell (DOAII) Interview, Firefly, Wind Waker, Wake in Fright
 Behold, Power Flannel.
 
 
Interview with Bruno Cathala
This is an email interview with Bruno Cathala where he shares his thoughts on Cyclades, the Hades expansion and gives us a few hints about the second expansion for the game. 
 
 
An interview with Chris Pramas from Green Ronin Publishing
As promised last month, Chris Pramas agreed to do an interview for F:AT.  Chris Pramas worked with Wizads of Coast. His work for Dungeons & Dragon include: Slavers, Guild to Hell, Apocalyse Stone, Vortex of Madness and some work on the 2000 Players Handbook and Dungeon Master's Guild.  Chris has also worked on Warhammer Fantasy Roleplay. He currently runs his own Role Playing Company  Green Ronin Publishing.   Green Ronin Publishing publishes Dragon Age, A Song of Ice and Fire and Mutants & Masterminds and DC Adventures.   
 
 
Twenty Questions with Mac Gerdts
1 - Thanks for agreeing to do this interview! Could you tell us a bit more about yourself, and how you came to get into games and game design? First of all I have to thank you for the opportunity to talk with you! Well, I am 50 years old, and live together with my 33 years old wife Kathia and our 5 years old son Johann in a 100 years old house in Hamburg. After a...
 
 
An interview with Adam Starkweather (Multi-Man Publishing)
Sagrilarus and flim_flam recently sat down with Adam Starkweather (adamant), the driving force behind Multi-Man Publishing’s critically acclaimed International Game Series (or IGS) for a wide ranging discussion about upcoming wargames and the struggles of trying to bring fresh ideas and approaches to the wargamer community.
 
 
Next of Ken, Volume 25: An Interview with Roberto Di Meglio of Ares Games
This week's Next of Ken, I'm speaking with Roberto Di Meglio of Ares Games, formerly of Nexus Games, one of the co-designers of AT games such as War of the Ring, Marvel Heroes, and Age of Conan.  With the recent news of Nexus going under and the founding of Ares Games, I took the time to catch up with him and get some answers about Nexus' downfall, the genesis of Ares, and future plans for many of Nexus' more popular titles.
 
 
Direct from Zev: The Z-Man Sale to Filosophia!
So in a surprising bit of news, it was just announced that Z-Man games has been bought by French Canadian publisher Filosophia. Is Zev imploding? What does this mean for all the great games he has in the works? Did Earth Reborn and all the dummies that haven't bought it bankrupt this once glorious publisher? I spoke with Zev and had him clear up a few things for us. We also talk about some of the new Z-Man releases to look for in the coming months.
 
 
A few years back I was standing at the World Boardgaming Championships looking at the games table in the open gaming room when somebody behind me said, "does anybody want to try out a new game?" The offer wasn't to play the newest title from an established publisher, this was an offer to play-test a game still in development and the guy asking was its designer. I'm not the biggest fan of playing half-baked games with strangers so my initial reaction was to stay quiet until other people claimed all the spots and then go back to...
 
 
Omen: Interview with John Clowdus of Small Box Games
When I reviewed Omen a few weeks ago, I was pretty excited about it. I’m still pretty excited about it. I’ve played a ton of it and I think it’s got legs – I’m going to be playing this for quite a while. I asked John Clowdus, owner and giant hand behind Small Box Games, if he’d be willing to share some thoughts with Men With Dice about Omen specifically and about Small Box in general. Enjoy!
 
 
Dungeon Run: Interview with Mr. Bistro
As a follow up to our recent interview with Colby, menwithdice.com had an opportunity to talk with the enigmatic Mr. Bistro and get some of the details we’ve been craving about Dungeon Run. I think this interview starts to delve into some of the information that folks were previously wanting. I'm particularly intrigued by the way he describes the coop / backstabbing elements - it reminds me somewhat of Cutthroat Caverns but I don't see anything like the shared loss condition. I'm looking forward to getting the rules for this as based on what we've seen thus far (which...
 
 
 
34 results - showing 1 - 10 1 2 3 4
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