30 results - showing 1 - 10 1 2 3
 
First Impressions and Final Thoughts on Spiel 2014
There was some stuff that I hardly saw but quickly formed an opinion about:     Good impression: Historia was very much enjoyed by my friends. It offers a two-axis take on civilization with room for conflict.     ...
 
 
Barnestorming- Hyperborea in Review, Kemble's Cascade, Hyrule Warriors, Godzilla
Hyperbolea.
 
 
Mythotopia and Spiel 2014 shopping
Saturday's 'one more for the road' game was Mythotopia, Martin Wallace's new offering. It's a bit of a cop out, really, to apply a mechanism to a fantasy (or sci fi) theme, but it works out well enough. As in A Few Acres of Snow the deck building mechanism is subordinated to the map manouever. You build the deck from 4 basic cards and 6 area cards, which gives every player a unique set of resources (grain, gold, bricks and military goods). You can add to your hand by conquering new areas and buying cards from the market...
 
 
 Text from the slides is below. Remember, I say more in the video than is in the slides, so commenting only on the basis of the text makes no sense.10 “Need to Knows” about Game DesignDr. Lewis PulsipherPulsipherGames.comWhat this is, and isn’tThis is for aspiring designers – pros likely already knowIt’s NOT about the business, not about marketing, it’s about designing games, creating gameplay that entertains (or informs)10 is an arbitrary number – in fact, I’ll be making another screencast for another 10. I’ve tried to pick the 10 most important hereA ListYou...
 
 
Just another day at Spiel 2014
After our pretty successful first day in Essen, we returned still burning with curiosity and enthusiasm. Our first stroke on Friday was to try out Fire in the Lake at the UGG stand. We were quickly into the game as we’ve already played Cuba Libre. But while the mechanics are familiar, FitL is much more complex. There’s more units, more areas and possibly longer scenario’s. So we did a couple of...
 
 
Visit to Spiel 2014, day 1
I went to Essen with a rather long list of games I looked out for but it always proves hard to check everything you want and luckily you also run into happy accidents   Hyperborea was a great start to the show. It allows for different strategies, offers some interesting events and sets up for conflict. It’s rightly been likened to Eclipse. We went through a few rounds and then...
 
 
New Insider! This has some community involvement, and we look forward to seeing how you all are liking your new Deep Dish Counter Trays and Warfighter!   http://danverssengames.blogspot.com/   -Kevin Verssen
 
 
There is no genre of game with which I have quite the same love-hate relationship as traitor games. Part of this is just plain old burnout, since it’s a popular genre over the last several years and one that frequently is trotted out in large groups. The other part is that it’s a difficult genre to do well. It embraces a specific player personality, so they often struggle to be fun for someone besides the most outgoing and verbal person at the table. It’s also tricky to nail the right complexity level. Too much mechanical flourish, and the social...
 
 
The Devil's Cauldron Episode 2: Bring Me Everyone!
Right! To the bridge! September 17th 1944- 13:00 Hours + Arnhem Sector:   Took some losses on the landing? Tragic but no time to worry about that now, old chap. Over 8 miles to the objective? Well that's not so far...yes I know you've no transport...that's why His Majesty issued all your troops boots...put that shoe leather to use! Look, it's a sticky situation but at least there are no tanks..now hop to it. 1st A/B has but one option. To double time it down the...
 
 
The Devil's Cauldron: Episode 1 - Speed and Surprise
Wargames,  for those who don't play them, are often a mystery. They are thought of as long, as having unfathomable rule sets beset by exceptions to exceptions, and to take a commitment in time and effort far beyond that of more mainstream and common boardgames. Why then are there those who are devoted to them? Do they love self punishment? Do they love war? No, of course not. The real reason is "story". We love a story. No other type of board game can draw you in and make you part of a drama like a...
 
 
 
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