Fortress: Ameritrash Blog
 
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The Devil's Cauldron Episode 2: Bring Me Everyone!
Right! To the bridge! September 17th 1944- 13:00 Hours + Arnhem Sector:   Took some losses on the landing? Tragic but no time to worry about that now, old chap. Over 8 miles to the objective? Well that's not so far...yes I know you've no transport...that's why His Majesty issued all your troops boots...put that shoe leather to use! Look, it's a sticky situation but at least there are no tanks..now hop to it. 1st A/B has but one option. To double time it down the...
 
 
The Devil's Cauldron: Episode 1 - Speed and Surprise
Wargames,  for those who don't play them, are often a mystery. They are thought of as long, as having unfathomable rule sets beset by exceptions to exceptions, and to take a commitment in time and effort far beyond that of more mainstream and common boardgames. Why then are there those who are devoted to them? Do they love self punishment? Do they love war? No, of course not. The real reason is "story". We love a story. No other type of board game can draw you in and make you part of a drama like a...
 
 
Having browsed the lists of games coming out at Spiel, and with some suggestions from others, I have come to this list of games I will be looking out for. It's adding up to about fifty, so I've narrowed it down to over a dozen games that I really would like to know more about and the rest would be nice. Of course I've now got an idea what they are about.     Stuff that gives me a good feeling   15...
 
 
With the opening of the Kickstarter for Sea Kings(https://www.kickstarter.com/projects/1456271622/sea-kings), and the prospect of publication of two other crossover games I’ve designed, Seas of Gold andGermania, I’ve been trying to define what these alternatives (or escapes) from wargame publishing are about. In connection with the “Future of (Tabletop) Wargaming” that I wrote about some time ago (http://pulsiphergamedesign.blogspot.com/2014/03/the-future-o...), we have three broad categories of games:  1) the “wargames ghetto” two player “simulation” games that are often hex board and cardboard counters with numbers/statistics on them. There are wargames that aren’t actually...
 
 
Mushroom Eaters by Nate Hayden and Blast City Games
    So right off the bat I have to say my knowledge of drug culture falls somewhere between Cheech and Chong movies to Miley Cyrus’ love for Molly (don’t ask how I know this)? In other words, I know absolutely jack shit about drugs.  I always envision when a group of people pass a doobie around, there’s much koombayah-ing, in a relaxed atmosphere filled with wafts of patchouli oil, Pink Floyd’s Dark Side of the Moon playing in the background and a large bowl of snacks.  So with this in mind...
 
 
 
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