Fortress: Ameritrash Blog
 
1411 results - showing 21 - 25 « 1 2 3 4 5 6 7 ... 8 283 »
Ordering 
 
Having browsed the lists of games coming out at Spiel, and with some suggestions from others, I have come to this list of games I will be looking out for. It's adding up to about fifty, so I've narrowed it down to over a dozen games that I really would like to know more about and the rest would be nice. Of course I've now got an idea what they are about.     Stuff that gives me a good feeling   15...
 
 
With the opening of the Kickstarter for Sea Kings(https://www.kickstarter.com/projects/1456271622/sea-kings), and the prospect of publication of two other crossover games I’ve designed, Seas of Gold andGermania, I’ve been trying to define what these alternatives (or escapes) from wargame publishing are about. In connection with the “Future of (Tabletop) Wargaming” that I wrote about some time ago (http://pulsiphergamedesign.blogspot.com/2014/03/the-future-o...), we have three broad categories of games:  1) the “wargames ghetto” two player “simulation” games that are often hex board and cardboard counters with numbers/statistics on them. There are wargames that aren’t actually...
 
 
Mushroom Eaters by Nate Hayden and Blast City Games
    So right off the bat I have to say my knowledge of drug culture falls somewhere between Cheech and Chong movies to Miley Cyrus’ love for Molly (don’t ask how I know this)? In other words, I know absolutely jack shit about drugs.  I always envision when a group of people pass a doobie around, there’s much koombayah-ing, in a relaxed atmosphere filled with wafts of patchouli oil, Pink Floyd’s Dark Side of the Moon playing in the background and a large bowl of snacks.  So with this in mind...
 
 
Good Listening -- Bridging the Digital Divide, Ludology and Golem Arcana
For years I've been commenting that there is fertile ground in the fields between the kingdoms of tabletop and video gaming, generally getting responses on the line of "sounds like stupid bullshit" and the like.  I have yet on any web site to get any sort of positive response or endorsements for the concept, I think largely because my thoughts were not fully-formed or even fully-INformed.  But the idea that a game could benefit from a larger, longer storyline that could effect gameplay from session to session (much on the line of Risk Legacy though on a grander scale)...
 
 
  http://youtu.be/tZV8GGP5sio   Slides from this screencast:   Interesting Decisions versus Wish Fulfillment Dr. Lewis Pulsipher Pulsiphergames.com Courses.PulsipherGames.Com   Another way to look at game design Insofar as game design is much about thinking… Dividing/categorizing what game design is about can be fruitful So we can look at games as: Those with human opposition vs those without All math, about people, or...
 
 
 
1411 results - showing 21 - 25 « 1 2 3 4 5 6 7 ... 8 283 »
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