Fortress: Ameritrash Blog
 
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All of the discussion of the GMT COIN series made me realize how much I wanted to learn about current history.  I started with an internet search of very basic history of Cuba. Ok, hundreds of years of Spanish oppression, and then...wait, what? Rarely do I come to a moment of clarity mixed with slight embarrassment of the lack of knowledge I had.  I have a Masters degree in Education, and I did not know Cuba was basically given to the US at the end of the Spanish American War.  I am still reading about...
 
 
Years ago, Brad H. posted a game review.  After that review, Rylen introduced me to the game that changed everything:  Aliens.  A fast paced sci-fi dungeon crawl type game where creatures jump from the wall on your face.  I was sold. For years, Aliens was my grail game.  Today, I got the game in the mail, and my wife saw the rapture on my face:  A SHRINK copy of Aliens for $120 bucks. My problem:  I have an issue breaking shrink, ESPECIALLY with a hard to get game.  Should I get a less pristine copy and...
 
 
Summer Gaming Challenge -- Bolide Going the Distance
I had put word out to my friends that I wanted to get at least one session of Bolide in this summer, a full game using the full rules. Having the game be the Summer Challenge gave me extra barging rights, and this past Tuesday proved the perfect moment as the one guy in our group that hasn't cared for it much in the past was away. I was lucky enough to have it with me in spite of driving the beater this week. We played one of Love Letter's cousins (that...
 
 
Rogue Agent – Passing The Voight-Kampff Test In Spades
I was first introduced to Rogue Agent several years ago, when Rogue Agent’s designer, David Ausloos, had asked me to look at the rules and see if it sounded fun. I still have that file, and I can immediately tell how much the game has changed and developed over the years. Well, fast forward to a little while ago when I saw that Michael Barnes reviewed it, and that it was out, thanks to Stronghold Games. I didn’t read the review, and  I don’t much keep up on the hype wagon, so it came as a bit of a...
 
 
My Observations: The Castles of Burgundy
From time to time we play a game, usually a modern euro design, and it transpires in the final count up that all the players have really close scores when you thought mid way through that some players were doing far better than others. The question that comes to mind, and has been discussed on this forum, how much did my decisions really matter? Was the game designed in such a way that we were all going to...
 
 
 
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