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152 results - showing 1 - 5 « 1 2 3 4 5 6 ... 7 31 »
Ordering 
 
Barnestorming- Reiner Knizia: Master of Theme, Impulse, Destiny, 12 Years a Slave
All Hail the Master of Theme.
 
 
Board Gaming's Vanishing History
A couple of years ago I wrote an article talking about the lack of historical context within the board gaming hobby, especially when compared to other mediums. There is a pervasive ambivalence about old games in the hobby today, which is increasingly focused on the newest Kickstarter campaign and the churn of the right-now. At the time I thought that there was hope for those of us who really enjoy older games, because I believed we were living in the age of reprints. Back then old classics like Wiz-War, Merchant of Venus, and Survive! were getting top shelf...
 
 
Flip-Flopping
I owe Lost Cities an apology. Lost Cities is the classic two-player card game by Reiner Knizia, a perennial favorite of gamers for more than a decade now. Not me though. In fact I would say I just about hated it. Oh, I had plenty of reasons why, but the biggest one was that I just couldn’t see how the game was anything besides a complete crapshoot. You play cards that represent going on an expedition, with the idea that you need to reach a certain level on that expedition before you actually can score any points. I like...
 
 
Restoring Balance
One of my favorite things about board gaming is the math trade. For those who’ve never had the pleasure of participating in one, it’s essentially an enormous board game lottery without nearly as much risk. You list games that you have to trade to other people, and everyone adds theirs to the same list. Then you each put together a list of games from the big list that you would accept for your games, and a computer program puts together trade loops so that people end up with new games for their old ones. If that sounds a little...
 
 
Are You Experienced?
“It’s more of an experience game.” Gamers have heard this phrase many times, which means it might be borderline meaningless. When I hear it, it conjures up a game where the process of playing it is inherently more important than the final result of who wins.  The phrase “experience game” is sometimes used euphemistically for a game that’s a lot of fun but might not meet some nebulous mechanical standard. In that sense it functions as a little of a backhanded compliment, though not necessarily.
 
 
 
152 results - showing 1 - 5 « 1 2 3 4 5 6 ... 7 31 »
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