Written by Ken B.
February 01, 2011
I know I'm playing catch-up here, as I have been these past few months, but diving head-first into the Thunderstone system has been a real pleasure. Everyone who reads me and has talked with me on the forums knows how much I enjoy deckbuilding games, so know going in that I wear that proudly on my sleeve. But thus far, Thunderstone's base game has delivered the goods. So how does the expansion stand up?
Written by MattDP
January 31, 2011
As anyone who regularly reads my pieces will know, my opportunity for game playing is now severely limited. The only regular opportunity that I get to play outside occasional games against my usually unwilling partner is that one of the gaming groups that I associate with does monthly all-day gaming sessions at the weekend, and said group meets in the town where said partner hails from: so we can pop over and she can visit her family for a few hours (and get a bit of help with the kids) while I get to play some games. It’s a...
Written by Michael Barnes
January 27, 2011
Man, I don't like pirates. It took me years to come to terms with it. I could never understand why I just did not get excited by anything to do with them. I like cowboys, vikings, knights, ninjas and so on but not pirates. Truth be told, I even like space pirates. Maybe it's the whole Carribbean thing and the fact that I don't like the beach or something. Regardless, this game is awesome.
Written by InfinityMax
January 26, 2011
Game expansions are generally created for one of two reasons. First, they exist to extend the value of the original game and give players more enjoyment out of their initial game investment. Whether an expansion adds new stories, new mechanics, or new options, players can get more fun out of games that had grown stale and begun to be boring.
Written by Ken B.
January 25, 2011
WARNING: I refer to that infernal Disney song in this review. However, as this occurs during the introduction, you're past it now.