Written by MattDP
March 20, 2011
The first card-driven game that I ever played was Twilight Struggle. I fell totally in love with the card driven mechanic from the outset, but I rapidly became keen to know how the fantastic decision making and hand management aspects of card-driven designs would integrate with a game that offered true maneuver warfare rather than the gradual point-to-point expansion offered by Twilight Struggle. All the card-driven games I’ve tried since have come up short in some regard or other - too long or complex, too random, too little emphasis on the hand management side, but I keep looking. And...
Written by Michael Barnes
March 17, 2011
Here we go. The Mansions of Madness Cracked LCD review. I think I mostly concur with Frank on most points, but I lack his restraint. Definitely a complex game from a critical perspective, certain to generate discussion and disagreement. It's the closest thing to Android FFG has released since then.Also, if you care, I've got a review of Koei's new Dynasty Warriors-gone-Greek game Warriors: Legends of Troy. Hardly Homeric.
Written by InfinityMax
March 16, 2011
My wife is awesome. I'm going to tell you why.First, she's a trooper. She's had chronic, near-debilitating back pain since an idiot doctor couldn't stop talking golf long enough to do her epidural properly and gave her permanent damage to her spine. She has fibromyalgia, which was misdiagnosed by her doctor, who then proceeded to overdose her on vicodin and predisone. The overdoses resulted in a weakened bone structure, so that her knees were so weakened that they gave out while she was walking and went sideways on her, resulting in weeks of physical therapy (and she still walks...
Written by Ken B.
March 15, 2011
Sorry for the long title, folks...it's a shorter edition today, talking about changes to come in the formats of my reviews and articles, oh, and a short review of Thuderstone: Dragonspire. Short, because the review by Drake's dad was awesome.
Written by Juniper
March 15, 2011
Let's get this out of the way: Nile is good. I like it.
Nile is also exactly the kind of game that's mocked mercilessly on Fortress: Ameritrash. It may as well be wearing a “kick me” sign on its back. This tiny box of 96 cards is freighted with a laundry-list of Eurogame signifiers, including (but not limited to):