Written by InfinityMax
February 16, 2011
If there's one thing that identifies gaming as a nerdy pastime, it's the fact that we can make a game about anything. It doesn't take long to exhaust the demon-hunting, Nazi-killing, and alien-blasting, and then we move on to boring crap like farming and storing things. Historical events are traditionally a big winner, but they're generally focused around something violent. For some convincing evidence that we can make a game about damned near anything we want, I present 1655 - Habemus Papum.
Written by Ken B.
February 15, 2011
Well folks, I've been running around like crazy the past few days, and since last week's round-up was well-received (and allowed me to get a lot of my gaming thoughts and opinions crammed into one article), I thought I would follow suit this week with some more not-quite-ready-for review discussions about stuff I've played recently. Next week--The Big Yomi Review, I promise.
Written by Michael Barnes
February 10, 2011
Pictured is quite possibly the most Ameritrash logo I have seen in my entire life. It's from Earth Reborn, an instant AT classic that kicks all those games with the fancy pants card combat systems and "elegant" hybrid mechanics in the balls.
Written by Ken B.
February 08, 2011
Alright, so I had my mega "Yomi" review almost ready and the !#$*& editor ate my review. So instead, I'm just going to rattle off some quickie reviews of several games I've gotten to play lately. Feel free to talk amongst yourselves. Fast and furious here, folks. Just some off-the-cuff reviews of stuff I've played lately. Bugs (Valley Games, 2-6 players, 20 min.) - Valley Games went on a spree late last year, pushing out several family and card games to supplement their heavier gamer's game selection they had...
Written by MattDP
February 07, 2011
Given all the fuss that had been made online about the painted figures for Cadwallon: City of Theives it’s kind of surprising that the game hasn’t actually made that big an impact since release. It certainly hadn’t impacted me particularly. So I was both surprised and pleased to get an unexpected review copy of it from Fantasy Flight Games and doubly so because, with a promised 60-minute play time, it was a game I might actually have a realistic chance of getting to play face-to-face. And so it proved.