Exodus Proxima Centauri - Board Game Review
Matt Drake
Tuesday, 22 April 2014
I’ve heard a lot of arguments equating well-designed games with fun games, yet I have no compunction about separating the two factors. I can think of plenty of examples of games that were well-designed and still not fun at all (I can’t stand Puerto Rico, for instance), but there aren’t many good examples of poorly designed games that were a blast to play. Which is why I was so glad to play Exodus Proxima Centauri, because now I have a good example.
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