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Risk: Legacy...
How will you shape your world?
In Risk Legacy, every game you play will change every future game. A decision you make in Game 1 could come back to haunt you in Game 10. The risks you take in Risk Legacy are not like those in any other board game. You and the other players will shape how your world evolves: its history, its cities, even its factions and how they fight. Cards and stickers will come into play. Cards will go out of play forever. You don't forget past betrayals – and neither does the game.
Unlock new rules and watch events unfold as you play more games. No two games will EVER be the same.
Play your game. Write your history.
So while you do permanently alter your game, you and your friends are creating a totally unique gaming experience. That sounds completely awesome. I just wonder what the final price point will be so I know how many sets I can buy. The pics of the game on TOS aren't doing my wallet any favors either.
-Will
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Gary Sax wrote: I have no idea what this means, but the ad copy makes it sound very awesome.
Ok as near as I can tell from surfing the web and reading posts by the designers, this is a customizable board game. Every copy starts out the same out of the box, however as you play successive rounds the game world is permanently altered. This is done by the addition of stickers applied to various game components (cards, board, etc), the permanent removal of cards from the current session and all future sessions and marking the board! The net result is that two copies of the game played by separate groups could have vast differences when it's all said and done. So really you could think of it as Risk the Campaign Game. Of course as awesome as this sounds, it looks like you would really need to play it with a consistent group to get the most out of what the campaign offers.
Other tidbits from the designers:
Players do not need to play the same faction in each session. (I guess the focus of the campaign is to provide a unique battlefield for each game/group)
"The factions are unique, even at the start of the game. It's more than just picking to be the "blue" faction.". (Variable factions and units? If you look closely at the pics each army has different playing pieces. Hell yes!)
This version of Risk will be sold in hobby stores like Battleship: Galaxies.
-Will
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- Space Ghost
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Aarontu wrote: RISK + MAO...?
Nice...we played a ton of Mao in highschool and college. Hopefully it won't be quite that chaotic.
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- Mr. Bistro
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And, let's face it, it's still Risk. Hey, I respect Risk's pedigree and I've had a lot fun with it in the past, but it's just not a go-to game for me these days. Perhaps if the idea goes over well, they might release a Risk:2210:Legacy. This I might pony up for. If it had a reset button.
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This version of Risk will be sold in hobby stores like Battleship: Galaxies.
Oh, so we're talking a $60-ish game that I probably can't resell after the first few times I play it then? Well, that pretty much fucks it for me. Sorry, but the last time I bought Risk was only 3 years ago, it was 20 bucks, and that version works just fine for me. I might, might be willing to pay twice that much for a new edition, but Risk always been and will always be a disposable product as far as I'm concerned, and if it's not going to stay that way, this new one had better be a hell of a lot better than the "Black Ops" version.
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- Sagrilarus
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Conceptually that's interesting.
If the changes to the board are permanent then they're shooting themselves in the foot. Follow-on sales of replacement boards and stickers maybe? Sounds contrived.
This version of Risk will be sold in hobby stores like Battleship: Galaxies.
It's starting to sound more and more like Hasbro is trying to put more name-recognized games into hobby stores in an attempt to get Average Joe to walk into them and look around.
S.
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Sagrilarus wrote:
This version of Risk will be sold in hobby stores like Battleship: Galaxies.
It's starting to sound more and more like Hasbro is trying to put more name-recognized games into hobby stores in an attempt to get Average Joe to walk into them and look around.
Pretty sure that their goal has nothing to do with doing the hobby game industry a solid by giving them games an Average Joe will go to hobby stores for. Heck, since they're in hobby stores only, I'm pretty sure Average Joes won't even know of their existence. The idea is likely that they want hobby gamers interested in buying Hasbro games again, which has the potential of being profitable (despite the small target audience) due to the fact that hobby gamers are willing to pay way more for their games than non-gamers (this ain't gonna be a $20 Risk game).
I too hope for a reset button, though I strongly doubt there will be, based on the pictures.
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- Sagrilarus
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dragonstout wrote:
Sagrilarus wrote:
This version of Risk will be sold in hobby stores like Battleship: Galaxies.
It's starting to sound more and more like Hasbro is trying to put more name-recognized games into hobby stores in an attempt to get Average Joe to walk into them and look around.
Pretty sure that their goal has nothing to do with doing the hobby game industry a solid by giving them games an Average Joe will go to hobby stores for.
Hasbro has a solid number of titles in those hobby game stores these days. Expensive ones. Tie-ins, display kiosks, cross-promotions . . . interesting option.
dragonstout wrote: I too hope for a reset button, though I strongly doubt there will be, based on the pictures.
The only game image on BGG appears to have names written on it, but they also appear to be with a white board pen. If anyone has more images I'd love to see them.
Edit: Scratch that. From Daviau -- "The stickers are permanent. You put it on a card, the game board, or faction card and there it stays."
That's the end of the conversation as far as I'm concerned.
S.
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