Egg Shen wrote:
I got around to trying out this variant the other night. Here are my thoughts:
The game length seems to increase by about 10-15 minutes. Not a big deal.
Really? Okay, maybe in 4 player games where the rules say to play to twelve points- but in two player games it's been my experience that this speads things up. Big time. If your bag is poorly built, or even weak, you'll soon find yourself so cornered that mounting a comeback is almost impossible depending on what's available in the wilds. 10 dice? did you have all/most of the portals?
Oh, and if visceral play is what you're after, don't see how the vanilla rules do anything for you: too many dead turns where your options are limited to summoning one or two assistants or buying something from the wilds.