San Il Defanso wrote:
This thread is a little frustrating for me because it's making me second-guess my own experience, even though I already enjoy Rex plenty.. Not that this isn't a discussion worth having, but I don't want anyone to come away with the overwhelming feeling that Rex sucks. Becuase it doesn't. It's a good game.
Regarding balance, does Dune feel a little wonky with less thank six people? We haven't yet played with the Xxcha, so we've seen a lot of power coming from the Hacan because of all the deployment. Does this hold true for the original game, at least when everyone is still learning?
If you really like Rex, then by all means screw everything I'm saying and play Rex to death. But I really hope you'll give Dune a shot too. I think all of us bashing Rex would probably have liked it if Dune didn't exist. Alot of the changes they made were optional/advanced rules from Dune but generally in my groups, those were the very optional rules that no one liked anyhow and now they are "standard" in Rex. I would give Rex a big nod on production quality but the homebrew PnP Dune stuff is fantastic.
Regarding number of players, then yep, Dune gets weak without six players. I have played good games with five but it's not the same. I've never played with less than 5 and I can't see a reason to do so. Like any sort of diplomacy/negotiation game, more is always better.
As far as the FFG playtesting thing, I will add the caveat that they are one of my favorite publishers and I own way too much of their stuff but the obvious errata and broken mechanics that get caught as soon as it gets out on the street (or often before, by virtue of their included errata in the boxes) makes me feel like I am a beta-tester on every inhouse game they make. I love playing their games but their playtesting track record is horrible. I'm sure they play it inhouse or within certain groups alot before publishing but they need alot people trying to break the game and rule-lawyer it to death and I doubt they get that. I have a ton of AH & GMT games that are twice as complex, with rulebooks that are half the size, and that barely need any errata or FAQs. All of that is because of playtesting.