lj1983 wrote:
the way you are playing as the keeper is a big part of it. you've said that you try to setup late game stuff, and not F with the investigators for a while...
its something that's come up before. is the keeper a DM? or a true antagonist? I always felt I had to pull punches to have the investigators even have a chance. which wasn't fun for me, as the game is advertised as a true 1 vs many game. I can see people enjoying it alot in a relatively casual setting, with a keeper willing to work to make the game enjoyable (which it sounds like you are).
I feel antagonist. The first game or two I did pull back a bit because the players were finding their legs in the game and it took some time to realize that they didn't have time to explore and had to go clue to clue as quickly as possible. Now I have to go balls out against them.
Now, yes...I tend to not mess with them right off the bat because I don't want the pacing of the game to be thrown off early on. Once the pacing is off the game is pretty much doomed. But since I, as the keeper, know the long term objective I start to set things up to achieve that long term goal. Which in turn starts to confuse and entertain the investigators.
For me the game is a mixture of HeroQuest, Tales of the Arabian Nights and Talisman. None are games that I'd call heavy with decision making, but all are good romps to trod through on a game night.