Settlers Card Problem FINALLY Fixed
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TOPIC: Settlers Card Problem FINALLY Fixed

20 Feb 2009 06:38 #21807

Re:Settlers Card Problem FINALLY Fixed

Mad Dog wrote:
"They replace the dice with cards.
Yucatan replaces the cards with tokens.
Its a madhouse! A MADHOUSE!!!"
My exclusive BelleReve expansion replaces the tokens with dice. Buy yours before they're sold out!!
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20 Feb 2009 06:59 #21808

Re:Settlers Card Problem FINALLY Fixed

OMFG is it balanced now? Has anyone solved this variant already?
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20 Feb 2009 09:27 #21826

Re:Settlers Card Problem FINALLY Fixed

timeLESS wrote:
OMFG is it balanced now? Has anyone solved this variant already?

You want balance, get on a teeter totter....
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The following user(s) said Thank You: ubarose, Xerxes
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20 Feb 2009 11:00 #21843

Re:Settlers Card Problem FINALLY Fixed

I saw the event cards at a shop once and came very close to buying them because I was like, oh event cards that sounds kinda cool, like random plagues and barbarians (and maybe some good stuff). I was really glad I didn't when I got home and looked at what they actually were.

Real event cards could be cool though.
- Matt Loter: Internet Social Justice Warrior or Idealist Thug?
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20 Feb 2009 14:09 #21874

Re:Settlers Card Problem FINALLY Fixed

"Switch the desert tile with the tile of your choice"

Sag.
For he to-day that throws his dice with me
Shall be my brother; be he ne'er so vile,
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20 Feb 2009 15:54 #21884

Re:Settlers Card Problem FINALLY Fixed

SALT THE EARTH!

That would actually be pretty cool.
- Matt Loter: Internet Social Justice Warrior or Idealist Thug?
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20 Feb 2009 22:24 #21924

Re:Settlers Card Problem FINALLY Fixed

Sagrilarus wrote:

I should have put them in the math trade as a joke. Another opportunity lost.

Sag.[/quote]

My 30 card slim deck Super Deck! for your Settlers "we must rid the world of all randomness" cards????
Death to all meeples who oppose us
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21 Feb 2009 11:10 #21938

Re:Settlers Card Problem FINALLY Fixed

So weird... The cards are supposed to decrease the randomness, but don't they actually add more randomness with the arbitrary events?
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21 Feb 2009 22:26 #21961

Re:Settlers Card Problem FINALLY Fixed

I want to publish the Settlers big box expansion for $50.

It will contain a sheet of paper saying:

"Remove the dice.
Every player receives three sheep each turn.
No player ever gets wood.

Your tastemakers already rated this expansion a 10."
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22 Feb 2009 08:20 #21974

Re:Settlers Card Problem FINALLY Fixed

Schweig! wrote:
I want to publish the Settlers big box expansion for $50.

It will contain a sheet of paper saying:

"Remove the dice.
Every player receives three sheep each turn.
No player ever gets wood.

Your tastemakers already rated this expansion a 10."


You forgot about the auction to use the 2:1 sheep port. Also, replace the Robber with a visiting noble that players strive to impress whenever he is adjacent to their settlements.
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