Sagrilarus wrote:
moofrank wrote:
That and the whole fun of wildly unbalanced and easy encounters or "we're screwed. Run!" is just gone from anything D&D.
So let me get this straight (I haven't played 4th Edition) -- the GM doesn't decide what shows up when and where? The game system is running all that now?
S.
No, that's not the case. The DM can make encounters as balanced or unbalanced as he wants. Starting from 3rd on, the math (and the assumptions that drive it) behind the system has been getting progressively better understood, and addressed directly. So it is much easier to build encounters that are the power level you, as DM, want. Maybe that's balanced, maybe that's easy, maybe that's TPK level.
But there is
absolutely nothing that says the DM must make everything balanced. That's still driven by story, and by whatever the group thinks is fun.