Threads about table top gaming always need lots of pictures.
Here are a few shots from our game last night. Most of this terrain was built prior to the launch of the campaign, and will be painted between this and the next. We were also breaking in two new players so testing all around.
Looks epic! Those vermin rats look to get squashed by that dude with the hammer. When you guys play Mordheim, are all the warbands playing one scenario or do you break it up so it's 1 vs. 1?
I'm also pouring over the Necromunda rules set. I played Necromunda back when it first came out and played a Cawdor gang. The new Cawdor weapons list is wack, though. No hand-to-hand weapons! Are you kidding me? Their skills are Agility, Combat and Ferocity. They can all use boltguns but gangers can't get Shooting skills? Weird.
This time around we did two on two, so all on the same board participating in the same scenario. If we go up to 6 next time, we've got enough boards to split it up into three separate games, and likely a big 3 on 3 at the end.
I'm interested in Beastmen and others may or may not play the same warband type, but regardless we'll be starting with all new warbands. No experienced warbands at the begining of the campaign. Everyone fresh.
TT games feel open ended and loose, both in terms of game play, and in terms of owning a complete system. Most of the games that I'm drawn to are made or broken on the strength of their scenarios, but then the scenarios run out, or you go to a website where there are lots of cobbled together scenarios, but you don't know which ones are good.
I think the opened endedness is actually a draw for me. I've got this sandbox of figures to play with and some rules to make them work... and I can figure out the rest.
Craniac you should try some of the 2 hour wargames stuff, once you get your head around how the reaction system works (how the game controls NPC figures) its really easy to play out any kind of scenario you can think up, even without having other people to throw dice with.