I'm on a few:
Dice Age: I do actually like this game, there is actually a game there, but a very strange one involving learning special powers of the symbols. What happens is that you learn that certain dice tend to beat other dice, and there is a risk/reward thing going as to whether you reroll an old die or risk adding a new one. I think it is at least a deeper game there than people are giving it credit for.
Dark Horse: I adore Shadow Wars, although it wants for more development. And Dark Horse looks like a nice western Settlers sort of game.
Imperial Crusade Armada: Spaceship minis game on plastic cards. You indicate damage and such by marking on the card, so there is no additional space needed for bookeeping. The rules themselves seem JUST at the correct weight for this sort of thing.
Empire of the Void: Looks a bit like Ascending Empires in that turns are very basic and potentially quick.
Carnival: Looks cute.
Flash Point: A game I already own, but I love the game enough to want the bits upgrade. It is a SUPERB game that feels like a classic Parker/MB co-op game.
These might also be of interest:- Dragonmage Warfare™ looks interesting, but the prototype art and high goal will probably cause it to fail. I'll wait to read more.
Castle Dash looks fun. I'll probably pledge for this one soon.
Kings of Combat: Gladiatorial Tournament looks pretty sweet, despite being roll and move. Again, I'm probably in for this, being a fan of gladiatorial/melee games. One TOSser has already dismissed it as an Ameritrash roll and move, because the two are synonymous right?