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Written by: Jur
#In addition to the recent post on weird connections, I also have this memory of reading The Lord of the Rings trilogy while listening to The The's brilliant Mind Bomb.    
December 9th, 2014
Written by: Lewis Pulsipher
This 12+ minute screencast is primarily for aspiring designers, not for professionals. This is a followup to "10 'need to knows' about game design" http://gamasutra.com/blogs/LewisPulsipher/20141020/2281...
December 8th, 2014
Written by: Simon DeSmet
#In my quest to continue procrastinating rather than finishing up the writing of my PhD thesis (I have two weeks left!), I write yet another review. RPGs are hard to review because so much of the experie...
December 3th, 2014
Written by: Simon DeSmet
#In many respects the Storm Over System feels like an Ameritrash invention to me. When I compare it to other light war games it generates more fist in the air moments after a dice roll, and more slams of ...
November 21th, 2014
Written by: Simon DeSmet
#A friend of mine once told a joke about Lancashire. He drove across from the Yorkshire border and got lost. There were no road signs, none! He drove for miles down back roads and highways and still none....
November 19th, 2014
Written by: Jeffrey Luce
#(In game terms rain means several things. First, there will be no air drop and no air support for the paratroopers. Also movement costs more unless the units are in column on a road. And most important t...
November 17th, 2014
Written by: Lewis Pulsipher
Sigh.  I screwed up a short time ago and posted a video I'd already posted here, I apologize.  This is the one I meant to do. z0gcXaPc3aQ Slide text: Game Design: Discussing “The Board&rd...
November 17th, 2014
Written by: Sagrilarus
#[quote="Josh Look" post=190333]I'm a devout ST:AW fan, and the balance of the game was completely thrown out the window with Borg, so yeah, I'd have some reservations about D&D.[/quote]I'd like to start ...
November 10th, 2014
Written by: Jur
There’s weird connections in your brain, ya know? Stuff that apparently has nothing to do with each other but makes sense because it all came together at some point in your life. One of those weir...
November 7th, 2014
Written by: Alex
My lunch group at work has played a lot of games, but we mostly gravitate towards trick-takers and Magic. As a result, and because I got bored playing Spades and Rook all the time (see below) I've accumu...
October 29th, 2014
Written by: Lewis Pulsipher
I attended a meeting of a NC game designers’ guild for the first time a few weeks ago.  The organizer, Matt Wolfe, asked about my design Sea Kings, which is currently on Kickstarter run by Wor...
October 28th, 2014
Written by: Jeffrey Luce
#September 18th, 1944 0700 Hours Arnhem Sector: The 18th dawns cold and foggy. The soldiers of the British 1st Airborne Division look skyward and feel their stomachs sink. Unless this weather clears, the ...
October 25th, 2014
Written by: Jur
# There was some stuff that I hardly saw but quickly formed an opinion about:     Good impression: Historia was very much enjoyed by my friends. It offers a two-axis ...
October 24th, 2014
Written by: Jur
# Saturday's 'one more for the road' game was Mythotopia, Martin Wallace's new offering. It's a bit of a cop out, really, to apply a mechanism to a fantasy (or sci fi) theme, but it works out well enough...
October 23th, 2014
Written by: Lewis Pulsipher
 rxBUr9KdsIgText from the slides is below. Remember, I say more in the video than is in the slides, so commenting only on the basis of the text makes no sense.10 “Need to Knows” about...
October 22th, 2014
Written by: Jur
After our pretty successful first day in Essen, we returned still burning with curiosity and enthusiasm. Our first stroke on Friday was to try out Fire in the Lake at the UGG ...
October 22th, 2014
Written by: Jur
I went to Essen with a rather long list of games I looked out for but it always proves hard to check everything you want and luckily you also run into happy accidents   Hyperbo...
October 21th, 2014
Written by: Jeffrey Luce
#Right! To the bridge! September 17th 1944- 13:00 Hours + Arnhem Sector:   Took some losses on the landing? Tragic but no time to worry about that now, old chap. Over 8 miles to the objective? Well ...
October 20th, 2014
Written by: Jeffrey Luce
#Wargames,  for those who don't play them, are often a mystery. They are thought of as long, as having unfathomable rule sets beset by exceptions to exceptions, and to take a commitment in time and e...
October 19th, 2014
Written by: Jur
Having browsed the lists of games coming out at Spiel, and with some suggestions from others, I have come to this list of games I will be looking out for. It's adding up to about fifty, so I've narrowed ...
October 13th, 2014
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