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Written by: Dr. Mabuse
Another TrashFest NW come and gone! This year saw a new set of faces as well as old haggardly ones and there were a few surprise guests in attendance. This year's event was to have been held in February...
January 26th, 2015
Written by: Rafael
# Hey Guys, I’m starting a new series based on games launched here in Brazil. I don’t want these to come across as lamentations about prices and the woes of gaming afar from EU/US, so I thi...
January 22th, 2015
Written by: Sagrilarus
“You can’t wire this the way you did.” This was the guy doing the inspection on the robot that my kid’s team had brought for competition this past Saturday.  I’ve been watching the thread enti...
January 19th, 2015
Written by: Jeffrey Luce
# September 21st 1944 "Thick as pea soup," is what the boys' mothers back home might have said to describe the fog that greets the soldiers the morning of September 21st. The soldiers themselves, covered...
January 11th, 2015
Written by: JMcL63
New bloggery updateI've rehosted "A bit political on yer ass!" to blogger. It already includes new content on Scotland's 2014 independence referendum. Don't forget to update your bookmarks. "A bit politi...
January 2th, 2015
Written by: Jeffrey Luce
#Arnhem Sector: Dawn comes cold and wet. Steady rain with no chance of a let up. The third air drop will be put off again. Future drops will probably be pointless, coming too late to affect the outcome. T...
January 2th, 2015
Written by: Jur
#In addition to the recent post on weird connections, I also have this memory of reading The Lord of the Rings trilogy while listening to The The's brilliant Mind Bomb.    
December 9th, 2014
Written by: Lewis Pulsipher
This 12+ minute screencast is primarily for aspiring designers, not for professionals. This is a followup to "10 'need to knows' about game design"
December 8th, 2014
Written by: Simon DeSmet
#In my quest to continue procrastinating rather than finishing up the writing of my PhD thesis (I have two weeks left!), I write yet another review. RPGs are hard to review because so much of the experie...
December 3th, 2014
Written by: Simon DeSmet
#In many respects the Storm Over System feels like an Ameritrash invention to me. When I compare it to other light war games it generates more fist in the air moments after a dice roll, and more slams of ...
November 21th, 2014
Written by: Simon DeSmet
#A friend of mine once told a joke about Lancashire. He drove across from the Yorkshire border and got lost. There were no road signs, none! He drove for miles down back roads and highways and still none....
November 19th, 2014
Written by: Jeffrey Luce
#(In game terms rain means several things. First, there will be no air drop and no air support for the paratroopers. Also movement costs more unless the units are in column on a road. And most important t...
November 17th, 2014
Written by: Lewis Pulsipher
Sigh.  I screwed up a short time ago and posted a video I'd already posted here, I apologize.  This is the one I meant to do. z0gcXaPc3aQ Slide text: Game Design: Discussing “The Board&rd...
November 17th, 2014
Written by: Sagrilarus
#[quote="Josh Look" post=190333]I'm a devout ST:AW fan, and the balance of the game was completely thrown out the window with Borg, so yeah, I'd have some reservations about D&D.[/quote]I'd like to start ...
November 10th, 2014
Written by: Jur
There’s weird connections in your brain, ya know? Stuff that apparently has nothing to do with each other but makes sense because it all came together at some point in your life. One of those weir...
November 7th, 2014
Written by: Alex
My lunch group at work has played a lot of games, but we mostly gravitate towards trick-takers and Magic. As a result, and because I got bored playing Spades and Rook all the time (see below) I've accumu...
October 29th, 2014
Written by: Lewis Pulsipher
I attended a meeting of a NC game designers’ guild for the first time a few weeks ago.  The organizer, Matt Wolfe, asked about my design Sea Kings, which is currently on Kickstarter run by Wor...
October 28th, 2014
Written by: Jeffrey Luce
#September 18th, 1944 0700 Hours Arnhem Sector: The 18th dawns cold and foggy. The soldiers of the British 1st Airborne Division look skyward and feel their stomachs sink. Unless this weather clears, the ...
October 25th, 2014
Written by: Jur
# There was some stuff that I hardly saw but quickly formed an opinion about:     Good impression: Historia was very much enjoyed by my friends. It offers a two-axis ...
October 24th, 2014
Written by: Jur
# Saturday's 'one more for the road' game was Mythotopia, Martin Wallace's new offering. It's a bit of a cop out, really, to apply a mechanism to a fantasy (or sci fi) theme, but it works out well enough...
October 23th, 2014
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